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 Post subject: Starting Builds
PostPosted: Tue Sep 02, 2008 1:56 pm 
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Just wanted to discuss what an optimal starting builds are for success mode characters. Starting off with a couple ideas of what "good" strategy is:

1) Try not to ever use the progress button when your carry over bar is greater then 2 points. You lose any points that you would have gained greater then 3. Ideally you do not want to waste these points.

2) The earliest I have gotten the PI job is the period of time where you meet Bison. S/Ling till you get this event is ideal. Getting the gambling ring as early as possible from this event is a no brainer.

3) S/Ling for a Random Event is alot easier when you're not trying to get a good roll for a weekly event (ie 5 good practice cards). For instance, if you are trying to get the PI job as early as possible, lining up a "Progress" event for this transition will save you alot of hastle.

4) From the start, I would suggest saving your turns for events that boost mainly ENERGY. This includes gettings RE's that give energy and carryover points. If i can recall, the earliest i was able to get an extra turn was week 4 of the 2nd month (march). Personally i have found picking up garbage at the park, training with frank at the lookout (especially the 2nd in the chain where you can choose to have him treat you to coffee +8 energy), going to see a movie at the street (and rerolling for good morale), and working at the resturant, to be ideal uses of your turns when trying to boost your energy. At max energy, you get an extra turn every 2 weeks.

5) An ideal start with the above strat would be something like this:
1st week park(pick up garbage +5 energy)
2nd week progress schedule
3rd week workout with frank, work out with frank
4th week (work out with frank, watch movie, work)
1st week progress
2nd week buy carry overchocolate, pi job

Interested in hearing what other people have come up with, and criticism.

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 Post subject: Re: Starting Builds
PostPosted: Tue Sep 02, 2008 3:20 pm 
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Wow that is a nice start. I never would've thought of picking up the trash for +5 energy cause I usually just progress the first few weeks until I see Frank or Siitch in the Free Time bubble. I will probably be using this as a guide to start my players off now haha

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 Post subject: Re: Starting Builds
PostPosted: Tue Sep 02, 2008 5:01 pm 
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Well when you meet bison tell him you don't want advice and you get a discount coupon. I've gotten the thief event before bison(not sure what week) so reload for it.


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 Post subject: Re: Starting Builds
PostPosted: Wed Sep 10, 2008 6:13 pm 
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So to get the P.I job, do you save at the week before you meet Bison and progress to see if you get the random event? Or do you meet bison first than s/l. Sorry if i'm not really clear

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 Post subject: Re: Starting Builds
PostPosted: Thu Sep 11, 2008 4:37 pm 
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A random event can happen on the same turn you meet bison for the first time (it will happen right before you see bison).

So if you meet bison and are asked a question, and haven't met jaw, you should S/L till you get him.

This is the earliest i've gotten jaw.

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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 12, 2008 12:08 am 
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Okay, thanks for clearing that up. Now I actually have somewhat of a strategy for creating guys. Unfortunately, I am not too excited on creating success players right now haha :(.

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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 19, 2008 5:19 pm 
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This is a great build, plus working out with Frank starts his arc and can get you gd sense, thats 2 birds w/ 1 stone, also, all those extra turns w/ energy probably nets you alot more turns then you would usually have doing what i usually do, workout w/ frank once or twice, then train 2 or 3 times at wk 4.

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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 19, 2008 5:23 pm 
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Working out with Sittch also gives you energy.

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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 19, 2008 5:57 pm 
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There's a chance you get good sense with the second sittch training as well.


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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 19, 2008 5:59 pm 
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lanceberkman wrote:
There's a chance you get good sense with the second sittch training as well.


I didn't after lots of reloading, but it fixed poor sense!


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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 19, 2008 6:34 pm 
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Same here.

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My Success Mode Players
Who (1B)
Terminator (CL)
ZackAttack (3B)
Panda (LF)
Newt (2B)


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 Post subject: Re: Starting Builds
PostPosted: Fri Sep 19, 2008 9:23 pm 
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I've gotten good sense twice in 10 tries.


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 Post subject: Re: Starting Builds
PostPosted: Sun Jul 12, 2009 8:20 pm 
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I met Jaw caught the dog by Mar week 2. I s/l, opening the surpise bag each time for probably 10 hours over the course of a week and never got the gamblers ring.

Is it maybe impossible to get it this early in later versions of the game or what?


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 Post subject: Re: Starting Builds
PostPosted: Sun Jul 12, 2009 8:22 pm 
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It is possible, I got it (GR) the week I got Bison.
It just takes luck.
It usually takes me 20-30 minutes (I can S/L three times a minute) to get a Gambler's Ring.

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 Post subject: Re: Starting Builds
PostPosted: Sun Jul 12, 2009 8:44 pm 
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I'm sure this is already known, but I've noticed that random events kinda work like the day/night thing in MLB Life mode.

For instance, the game progresses to week 4 of the month, you can get a random event right away, then get the menu to do what you want (progress, practice, free time, etc.), and then you can also get a random event in the same week after you've done whatever for that week.

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