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 Post subject: AR Codes Released and Explained
PostPosted: Mon Nov 29, 2021 11:48 pm 
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Joined: Sat Apr 14, 2012 10:19 am
Posts: 188
Favorite Team: White Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Introduction

To enter the following codes, start MLB Power Pros 2008 from the Dolphin Emulator. Then, Tools (top bar next to options)>Cheat Manager>AR Codes>Add New Code. Enter them here.

Ticking and Unticking will activate and de-activate the code. Often times, if you already activated the code it will not de-active as the codes have already been saved. Please comment if this helped as I spent a lot of time figuring these codes, as many of these things were on my wish list since I was a kid playing this game.

Below will be the list of codes that I have discovered, simply replace the "XX" with the desired value. To the right of each code is the minimum-maximum desired values.

Questions? Please ask!

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Last edited by PROMAKER95 on Fri Sep 23, 2022 12:39 pm, edited 7 times in total.

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 Post subject: Re: AR Codes Released and Explained
PostPosted: Thu Dec 02, 2021 12:02 am 
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Joined: Wed Aug 12, 2015 11:04 pm
Posts: 8
Favorite Team: Reds
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Man this stuff is crazy! Great stuff! Any more info on the codes for abilities?


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 Post subject: Re: AR Codes Released and Explained
PostPosted: Wed Sep 21, 2022 8:55 pm 
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Joined: Sat Apr 14, 2012 10:19 am
Posts: 188
Favorite Team: White Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Quality of Life Codes

Vitality
01036C01 000000XX : (0-64)

Carryover Bar
01039763 000000XX : (0-1E)

Money
0103976B 000000FF

Energy
01039764 000000XX : (00-64)

Scout/Manager Eval:
0303954A 000000XX : (00-64)
03039548 000000XX : (00-64)
*Above listed codes will only work for your current league (AA &AAA)

Lucy, Patty, Emily Likeness
01039819 000000XX : (00-64)
0103981A 000000XX : (00-64)
0103981B 000000XX : (00-64)
*The likeness will always appear, even prior to meeting them.

Good Sense
01036C51 00000030

Practice Level
Weight- 01036C71 0000000x : (0-8)
Batting- 01036C72 0000000x : (0-8)
Run- 01036C73 0000000x : (0-8)
Fielding- 01036C74 0000000x : (0-8)
Arm Strength- 01036C75 0000000x : (0-8)

Coach at Practice
01036C2B 00000035
01036C2c 00000035
01036C2d 00000035
01036C2e 00000035
01036C2f 00000035

Year, Month, Week
01039760 0000000x
01039761 0000000x
01039762 0000000x


Items
010395FB 000000XX
010395FC 000000XX
010395FD 000000XX
010395FE 000000XX
010395FF 000000XX
01039600 000000XX
01039601 000000XX
01039602 000000XX
01039603 000000XX
01039604 000000XX
01039605 000000XX
01039606 000000XX

Item List
0-28 : Misc. Equipment (Bats, Gloves, Cleats, Wristbands). Makes the screen glitch, I would avoid this as it doesn't actually give you that equipment. 0B is Marvin's Bat from MLB PP 07.
Powerpin : 29
Powerpin DX : 2A
Powerpin Special : 2B
Powerpin Builder : 2C
Powerpin Builder DX :2D
Bat Shining Towel : 2E
Shuffle Whistle : 2F
Chocolate Sponge Cake : 30
Invincible Chocolate : 31
Shiny Fragrance : 32
Booster Supplement : 33
H-Recovery Bonus : 34
Vision Supplement : 35
Recovery Supplement : 37
SoH : 38
SoD : 39
SoP : 3A
Discount Coupon : 3B
Nailcare Set : 3C
Suprise Bag : 3D
Heart Pendant : 3E
Giant Bear : 3F
Pricey Handbag : 40
Self Compised Love Ode: 41
Annie's Paper : 42
The Player I loved : 43
Autographed Ball : 44
Compress : 45
Pain killer : 46
Courage Booster : 47
Inspiration Medicine : 48
Head Straightener : 49
Candy : 4A
Bat Wax : 4B
Glove Wax : 4C
Spikes Wax : 4D
Active Drink : 4E
Carryover Chocolate : 4F
Rookie's Charm : 50
Graduates Charm : 51
Reg Insurance Contract : 52
Special Insurance Contract : 53
Subst Insurance Contract : 54
Swing Ring 1 : 55
Swing Ring 2 : 56
Ankle Weight : 57
Ankle Weight 2 : 58
Focus Stone : 59
Focus Stone 2 : 5A
Concentration Earplugs : 5B
Concentration Earplugs 2 : 5C
Multi-Color Spin : 5D
Multi Color Spin 2 : 5E
Psychic Goggles : 60
Recovery Necklace : 61
Protection Necklace : 62
Courage Necklace : 63
Anti Sloth Necklace : 64
Anti Injury Necklace : 65
Mind Training Necklace : 66
Pot o' Gold Necklace : 67
Prince's Necklace : 68
Fortune Necklace : 69
Goddess Necklace : 6A
Tourmaline Ring : 6B
Sleep Tight Pillow : 6C
Gundar Robots : 6D
Gambler Ring : 6F
Gambler Ticket : 70
Champion Ring : 71
Annie's Math Problems : 72
Annie's Math Problems Done : 73
Annie's Problem Stack : 74
Annie's Problem Stack Done : 75
Professor's Homework : 76
Professors Homework Done : 77
Marvin's Homework : 78
Marvin's Home Done : 79
Game Ticket : 7A
Sarah's Photo : 7B
Annie's Photo : 7C
Becky's Photo : 7D
Marvin's Photo : 7E
Alvin's Photo : 7F

1.Yes, many things from MLB Power Pros 2007 are still in the game.
2. Also, it appears that some items won't work unless it has been discovered somehow. For example, if you put the gamblers ring in your item inventory, you initially cannot gamble. Instead, put the gambler ring, and surprise bag in your item inventory, click surprise bag until you see gamblers ring, then it'll work.
3. If the box is still checked under AR codes, then it will not change. Another example as above, if you have only a surprise bag and gamblers ring in your item inventory, then you can continuously click on the surprise bag and nothing will change because the gamblers ring is also checked.

_________________
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Last edited by PROMAKER95 on Sun Mar 05, 2023 12:22 pm, edited 11 times in total.

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 Post subject: Re: AR Codes Released and Explained
PostPosted: Wed Sep 21, 2022 8:57 pm 
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Joined: Sat Apr 14, 2012 10:19 am
Posts: 188
Favorite Team: White Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Abilities

Success Player All Hot Zones
011146E9 00000001
011146EA 00000001
011146EB 00000001
011146EC 00000001
011146ED 00000001
011146EE 00000001
011146EF 00000001
011146F0 00000001
011146F1 00000001


Teammates Abilities and Face
Marvin
01037D45 0000000X : Trajectory (0-3)
01037D46 0000000X : Contact (1-F)
01037D47 000000XX : Power (0-FF)
01037D48 0000000X : Run Speed (1-F)
01037D49 0000000X : Fielding (1-F)
01037D4A 0000000X : Arm Strength (1-F)
01037D4B 0000000X : Error Resistance (1-F)

Terry
01038051 00000003 : Trajectory (0-3)
01038052 0000000F : Contact (1-F)
01038053 000000FE : Power (0-FF)
01038054 0000000F : Run Speed (1-F)
01038055 0000000F : Fielding (1-F)
01038056 0000000F : Arm Strength (1-F)
01038057 0000000F : Error Resistance (1-F)

Joey
01037F4D 0000000X : Trajectory (0-3)
01037F4E 0000000X : Contact (1-F)
01037F4F 000000XX : Power (0-FF)
01037F50 0000000X : Run Speed (1-F)
01037F51 0000000X : Fielding (1-F)
01037F52 0000000X : Arm Strength (1-F)
01037F53 0000000X : Error Resistance (1-F)

Following codes are a bit confusing, so read carefully. Listed are the codes to have the below listed players on your team throughout success mode. For example, the first code is for Gil, if you take the Gil four digit code (0FA3), and plug it into the first line provide for each random teammate, Gil's appearance will be replaced with a random teammate of yours. However, their name &position will remain the same. Following the first line, is the abilities line for each random teammate. So if you want your teammate Gil to be maxed out (4,15,255,15,15,15,15) then replace the X's with numbers. This will also help you know what teammate's appearance was replaced.

Marvin : 0FA2
Gil : 0FA3
Jonathon : 0FA4
Siitch (AA) : 0FA5
Frank : 0FA6
Tom : 0FA7
Joey : 0FA8
Terry : 0FA9
Siitch : 0FAA
Walter : 0FAB
Wall : 0FAC
Slow : 0FAD
Morgan : 0FAE
Bell : 0FAF
Scott : 0FB0


Random Teammate #1
03037C1C 0000XXXX : Appearance
01037C41 0000000X : Trajectory (0-3)
01037C42 0000000X : Contact (1-F)
01037C43 000000XX : Power (0-FF)
01037C44 0000000X : Run Speed (1-F)
01037C45 0000000X : Fielding (1-F)
01037C46 0000000X : Arm Strength (1-F)
01037C47 0000000X : Error Resistance (1-F)

Random Teammate #2
0303780C 00000XXX : Appearance
01037831 0000000X : Trajectory (0-3)
01037832 0000000X : Contact (1-F)
01037833 000000XX : Power (0-FF)
01037834 0000000X : Run Speed (1-F)
01037835 0000000X : Fielding (1-F)
01037836 0000000X : Arm Strength (1-F)
01037837 0000000X : Error Resistance (1-F)

Random Teammate #3
03037910 00000XXX : Appearance
01037935 0000000X : Trajectory (0-3)
01037936 0000000X : Contact (1-F)
01037937 000000XX : Power (0-FF)
01037938 0000000X : Run Speed (1-F)
01037939 0000000X : Fielding (1-F)
0103793A 0000000X : Arm Strength (1-F)
0103793B 0000000X : Error Resistance (1-F)

Random Teammate #4
03036CE0 00000XXX : Appearance
01036D05 0000000X : Trajectory (0-3)
01036D06 0000000X : Contact (1-F)
01036D07 000000XX : Power (0-FF)
01036D08 0000000X : Run Speed (1-F)
01036D09 0000000X : Fielding (1-F)
01036D0A 0000000X : Arm Strength (1-F)
01036D0B 0000000X : Error Resistance (1-F)


Random Teammate #5
03037708 00000XXX : Appearance
0103772D 0000000X : Trajectory (0-3)
0103772E 0000000X : Contact (1-F)
0103772F 000000XX : Power (0-FF)
01037730 0000000X : Run Speed (1-F)
01037731 0000000X : Fielding (1-F)
01037732 0000000X : Arm Strength (1-F)
01037733 0000000X : Error Resistance (1-F)

_________________
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Last edited by PROMAKER95 on Sun Mar 05, 2023 12:29 pm, edited 3 times in total.

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 Post subject: Re: AR Codes Released and Explained
PostPosted: Wed Sep 21, 2022 9:03 pm 
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Joined: Sat Apr 14, 2012 10:19 am
Posts: 188
Favorite Team: White Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Original Pitch

01036BD6 000000XX : Pitch ID (Listed Below)
01036BD7 0000000X : Horizontal Movement (00-XX)
01036BD8 0000000X : Vertical Movement (00-XX)
01036BD8 000000XX : Unknown Value
01036BDA 0000000X : Sharpness of Break (0-7)
01036BDB 000000XX : Difference from speed of 4-Seam Fastball (0-XX)


Few things before we begin
1. You need to complete the event where Sittch teaches you the original pitch prior to changing these offsets.
2. I believe the pitch can only be customized when the original pitch is upgraded to Level 7
3. You technically don't need to choose the pitch in the direction you want, but it would seem strange when playing if you didn't.
(For example, if I wanted my pitcher to pitch a Knuckleball, I would want to choose "Forkball". If I chose Curveball, I will select the diagonal direction to throw a knuckleball, which would feel strange.
4. These numbers can be totally custom, as you can create any pitch, at any speed (49MPH-105MPH). Same with the break, if you adjust some setting too high, it will be impossible to throw a strike.
5. The "unknown value" seems to change depending on the pitch you select. I probably wouldn't touch it.


Pitch ID's List
4 Seam : 01
2 Seam : 02
Slider : 03
Hard Slider : 04
Cutter : 05
Curveball : 06
Slow Curve ball : 07
Drop Curveball : 08
Slurve : 0A
Knucklecurve : 0B
Forkball : 0C
Palmball : 0D
Changeup : 0E
Splitter : 0F
Vertical Slider : 10
Knuckleball : 11
Sinker : 14
Hard Sinker : 15
Screwball : 16
Sinking Fastball : 17
Shuuto : 18
Hard Shuuto : 19

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Last edited by PROMAKER95 on Fri Sep 23, 2022 1:35 pm, edited 2 times in total.

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 Post subject: Re: AR Codes Released and Explained
PostPosted: Wed Sep 21, 2022 9:04 pm 
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Joined: Sat Apr 14, 2012 10:19 am
Posts: 188
Favorite Team: White Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
In Game Codes

Outs
0105331C 0000000X : (0-2)
*Still active between at bats in Success or MLB Life, so use caution as the inning will never end. Or activate this during your half inning so you can take a lead, then deactivate to continue the game.

Strikes
0105331A 0000000X : (0-2)

Balls
0105331B 0000000X : (0-4) *A input at 4 makes the next pitch an automatic walk.

Apple's Score
010541DB 0000000X

Opponent's Score
01054A77 0000000X

Batter 3 Hits, Home Runs, RBI's, Runs, Stolen Bases
0105F56B 0000000A
0105F56E 0000000A
0105F56F 0000000A
0105F570 0000000A
0105F574 0000000A

Batter 4 Hits, Home Runs, RBI's, Runs, Stolen Bases
0105F5C5 00000005
0105F5C8 00000007
0105F5C9 00000007
0105F5CA 00000007
0105F5CE 00000003
0105F5D4 0000000F

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Last edited by PROMAKER95 on Sun Mar 05, 2023 12:42 pm, edited 1 time in total.

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 Post subject: Re: AR Codes Released and Explained
PostPosted: Sun Feb 26, 2023 4:16 pm 
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Joined: Sat Apr 14, 2012 10:19 am
Posts: 188
Favorite Team: White Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Commands

01036C21 000000xx
01036C22 000000xx
01036C23 000000xx
01036C24 000000xx
01036C25 000000xx
01036C26 000000xx

01-Progress
02-Practice
03-Free Time
04-Boost
05-Use
06-Equip
07-Data
08-System
09-System (Test Com)
0A-Yes
0B-No
0C-Weight
0D-Top Speed
0E-Accuracy
0F-Fielding
10-BBall
11-Weight
12-Batting
13-Run
14-Fielding
15-Arm Strength
16-Shop
17-Hospital
18-Steak
19-Hot Dog
1A-Food
1B-Park
1C-Lake
1D-Mountaints
1E-Lookout
1F-Street
20-Vicinage
21-Blank

Random Event Trigger
1. The best way to do this is to clock the box, then unclick it. You won't get the actual event play out but you will have access to which one you chose. Example, if you clock the "steak event", then you will have access to start the steak timeline and events without having to S/L for it.

Steak - 010397E6 00000080
Private Investigator - 010397E1 00000040
Tom Pitching Machine - 010397C9 00000008
Marvin Cave Exploration - 010397CF 00000028
TV Thief - 010397E3 00000021
Ghost in the Park - 010397CE 00000004
Joey Girlfriend - 01039829 00000030
Terry Events - 010397EB 0000000C
Doctor Glove Thief - 010397E2 00000021

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