Figured I would just release these codes to whoever wants them. When reading these codes, replace the 'X' with the chosen number.
The way I edited this was on Dolphin Emulator>Start Game>Tools>Cheat Manager>AR Codes>Enter them here. This way you can edit, activate, and deactivate during the game.
Marvin 01037D45 00000003 : Trajectory (0-3) 01037D46 0000000F : Contact (1-F) 01037D47 000000FF : Power (0-FF) 01037D48 0000000F : Run Speed (1-F) 01037D49 0000000F : Fielding (1-F) 01037D4A 0000000F : Arm Strength (1-F) 01037D4B 0000000F : Error Resistance (1-F) 01037D4C 00000004 : This line and the following make Marvin have ALL blue/green abilities. (Intim, ect) 01037D4D 00000004 01037D4E 00000002 01037D4F 00000000 01037D50 00000084 01037D51 000000FF 01037D52 000000FB 01037D53 000000A9 01037D54 000000DC 01037D55 0000009B 01037D56 00000051 01037D57 000000FF 01037D58 00000056 01037D59 00000080
Terry 01038051 00000003 01038052 0000000F 01038053 000000FE 01038054 0000000F 01038055 0000000F 01038056 0000000F 01038057 0000000F 01038058 00000004 01038059 00000004 0103805A 00000002 0103805B 00000000 0103805C 00000084 0103805D 000000FF 0103805E 000000FB 0103805F 000000A9 01038060 000000DC 01038061 0000009B 01038062 00000051 01038063 000000FF 01038064 00000056 01038065 00000080
Scout/Manager Eval 0303954A 000000XX : (00-64) 03039548 000000XX : (00-64)
Outs, Strikes, Balls 0105331C 0000000X : (0-2) *Still active between at bats in Success or MLB Life, so use caution as the inning will never end. Or activate this during your half inning so you can take a lead, then deactivate to continue the game. 0105331A 0000000X : (0-2) 0105331B 0000000X : (0-4) *A input at 4 makes the next pitch an automatic walk.
Lucy, Patty, Emily *The likeness will always appear, even prior to meeting them. 01039819 000000XX : (00-64) 0103981A 000000XX : (00-64) 0103981B 000000XX : (00-64)
Energy 01039764 000000XX : (00-64)
Hot zones for Success Player 01036BE5 00000001 01036BE6 00000001 01036BE7 00000001 01036BE8 00000001 01036BE9 00000001 01036BEA 00000001 01036BEB 00000001 01036BEC 00000001 01036BED 00000001
Original Pitch Few things before we begin 1. You need to complete the event where Sittch teaches you the original pitch prior to changing these offsets. 2. You technically don't need to choose the pitch in the direction you want, but it would seem strange when playing if you didn't. (For example, if I wanted my pitcher to pitch a Knuckleball, I would want to choose "Forkball". If I chose Curveball, I will select the diagonal direction to throw a knuckleball, which would feel strange. 3. These numbers can be totally custom, as you can create any pitch, at any speed (49MPH-105MPH). Same with the break, if you adjust some setting too high, it will be impossible to throw a strike. 4. AR Codes Listed Below, and I will follow up with explanation of them.
01036BD6 000000XX : Pitch ID (03-16) 01036BD7 0000000X : Horizontal Movement (00-XX) 01036BD8 0000000X : Vertical Movement (00-XX) 01036BD8 000000XX : Unknown Value 01036BDA 0000000X : Sharpness of Break (0-7) 01036BDB 000000XX : Difference from speed of 4-Seam Fastball (0-XX)
Further Explanation 1. The "unknown value" seems to change depending on the pitch you select. I probably wouldn't touch it. 2. If you put a value of 0 at the last offset, it will create the pitch to be the same speed as the 4-Seam fastball. So this is where a 105 MPH Knuckleball is possible. This does not appear to effect the movement in any way too. 3. Pitch ID's List 01- 4 seam 02- 2 Seam 03-Slider 04-Hard Slider 05-Cutter 06-Curveball 07-Slow Curve ball 08-Drop Curveball 0A-Slurve 0B-Knucklecurve 0C-Forkball 0D-Palmball 0E-Changeup 0F-Splitter 10-Vertical Slider 11-Knuckleball 14-Sinker 15-Hard Sinker 16-Screwball 17-Sinking Fastball 18-Shuuto 19-Hard Shuuto 21-Gyroball 22-Appears to spin like gyroball, but always foul-tip if the batter connects. *Strange enough, sometimes it looks like the batter puts the ball in play and it ends as a foul tip strike. 25- Ball literally disappears, automatic strike. If put in play by a bunt, ball is popped up super high in foul territory. *Some of these still need to be tested again. 26- Automatic ball, if past ball (which happens a lot) then the ball appears to fly straight up to space (literally) and cannot be chased down. All runners score. 2D-Rising Pitch, Crazy break. Reminds me of the crazy pitch in Backyard Baseball. *If I skipped some, then that means it is the same as the previous one. 2E and on appears to make pitcher instant tired, and taken out of the game.
I hope this makes people happy as I have been wanting to edit the original pitch in a lot greater detail since 2009 when I got this game. The only things I have, but did not post here are -Custom Blue/Green abilities (EX- Gyroball & Intimidator, Good Day/Night Game, Slugger, Ect..Any abilitiy in the game can be obtained prior to advancing past week 1) for your character, Marvin, or Teammates. -Editing other teammates abilities (I have edited Terry and any other player, but didn't think anyone would care) -Contract and Fans editing in MLB Life.
The only things I would like to do but have not figured out yet. -Unlimited Vitality -Editing teammates abilities in MLB Life -Editing stats in MLB Life
_________________ My 08 Players Iv made Brad Max Out Pitcher Bones Max Out 3B
My 07 Players Iv Made Reptar
Last edited by PROMAKER95 on Tue Jan 18, 2022 10:06 pm, edited 1 time in total.
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