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Basic player value calculations https://www.mlbppworld.com/viewtopic.php?f=11&t=9000 |
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Author: | aar0nat0r [ Sat Nov 29, 2014 12:32 am ] |
Post subject: | Basic player value calculations |
So lately I've done some research to try and find how to calculate projected WAR based off of MLBPP abilities, and I've done pretty well. Here's what I have found: Bat: use my CON/AVG chart to get contact, then find OBP by adding 60 points to the players average. Then use a basic calculation to find ISO based on MLBPP power ability: (Pwr + 20)/1000 = ISO. ISO + AVG = SLG%. Calculate OPS+ (its fairly easy). A 100 OPS+ is an average score, for every point above or below average it is plus or minus 1 run, respectively. Fld: 8 fielding = 0 runs above average, +/-2 for each incremental variation (...7 = -2, 8= 0, 9 = +2...) 8 arm strength = 0 runs above average, +/-1 for each incremental variation (...7 = -1, 8 = 0, 9 = +1...) Eres does not make enough of a difference to matter due to everyone being so close Bsr: 8 run speed = 0 Bsr runs above average, +/-1 for each incremental variation (...7 = -1, 8 = 0, 9 = +1...) Rep: Add 20 runs for replacement level, it's hard to explain, but it's necessary. After all this, divide total runs by 10, and you have your WAR! Here's an example player: 2/8/100/8/8/8/8. Bat: 0 runs, .260 avg and .120 ISO equals a .260/.320/.380 slash line, which comes out to an exactly average 100 OPS+. Fld: 0 runs, 8 Fld and Arm = average. Bsr: 0 runs, 8 Spd = 0 runs above average. Rep: 20 runs. WAR: 2.0, which is exactly average. The player here has exactly average abilities, so I know these calculations work. These can help for reverse engineering players for success mode. PS: This is not taking blue and red abilities into account. PPS: Thoughts/Suggestions? |
Author: | philliesfan134 [ Sat Nov 29, 2014 12:36 am ] |
Post subject: | Re: Basic player value calculations |
My thoughts... Too advanced, I have no idea how you figure this. |
Author: | aar0nat0r [ Sat Nov 29, 2014 12:37 am ] |
Post subject: | Re: Basic player value calculations |
It'll help for season mode to make the best team at the lowest price, kinda like moneyball |
Author: | celticpride9 [ Sat Nov 29, 2014 12:36 pm ] |
Post subject: | Re: Basic player value calculations |
Hmmm.... Sounds interesting. How did you figure it out? |
Author: | SkittleMonster [ Sat Nov 29, 2014 12:38 pm ] |
Post subject: | Re: Basic player value calculations |
philliesfan134 wrote: My thoughts... Too advanced, I have no idea how you figure this. +1 This seems so needlessly complicated |
Author: | The King [ Sat Nov 29, 2014 12:41 pm ] |
Post subject: | Re: Basic player value calculations |
aar0nat0r=smart me=stupid |
Author: | dishnet34 [ Sat Nov 29, 2014 12:44 pm ] |
Post subject: | Re: Basic player value calculations |
I *kinda* understand this. I'll have to dig through Fangraphs a lot to figure stuff out, but my head was spinning a bit looking at all the info. |
Author: | aar0nat0r [ Sat Nov 29, 2014 1:16 pm ] |
Post subject: | Re: Basic player value calculations |
The main reason this would be used is to make sure we don't overvalue or undervalue real-life success mode players |
Author: | GoTwins24 [ Sun Nov 30, 2014 1:02 pm ] |
Post subject: | Re: Basic player value calculations |
Whoa this could really be helpful in my new log... |
Author: | aar0nat0r [ Sun Nov 30, 2014 2:37 pm ] |
Post subject: | Re: Basic player value calculations |
GoTwins24 wrote: Whoa this could really be helpful in my new log... If you do use any of this, remember that, as Billy Beane once said: "My s*** doesn't work in the playoffs". Using this strategy I have been able to pretty consistently get to the playoffs with a sub-70000 payroll team, but rarely advance too far. |
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