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Ground Out https://www.mlbppworld.com/viewtopic.php?f=11&t=4146 |
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Author: | radclayson [ Fri Jul 02, 2010 5:58 am ] |
Post subject: | Ground Out |
I've been wondering, what is the best pitch to get a ground out? |
Author: | Alloutwar [ Fri Jul 02, 2010 7:59 am ] |
Post subject: | Re: Ground Out |
sinker, or 2-seamer changeups can work too. Anything that ends up lower than the batter anticipated. |
Author: | BennyBaseball [ Fri Jul 02, 2010 10:30 am ] |
Post subject: | Re: Ground Out |
Curves are terrible. Fastballs are pretty bad. I like changeups, they work well. |
Author: | ChiCubsFan4 [ Fri Jul 02, 2010 12:46 pm ] |
Post subject: | Re: Ground Out |
Changeups usually work the best for me. |
Author: | Longball714 [ Fri Jul 02, 2010 5:12 pm ] |
Post subject: | Re: Ground Out |
2-seamer, Splitter, and Knuckleball work the best for me. Anything in the "Down" category will be fine. Also, jamming the hitter by throwing a cutter or shuuto/sinking fastball inside against an opposite-handed batter (i.e. Righty throwing to Lefty or vice versa) tends to work well. I use this all the time. |
Author: | radclayson [ Fri Jul 02, 2010 5:34 pm ] |
Post subject: | Re: Ground Out |
Ok thanks guys! Just another question, What is the difference between and Sinker and a H-Sinker? Does the H-Sinker just break more? |
Author: | BennyBaseball [ Fri Jul 02, 2010 5:36 pm ] |
Post subject: | Re: Ground Out |
radclayson wrote: Ok thanks guys! Just another question, What is the difference between and Sinker and a H-Sinker? Does the H-Sinker just break more? H-Sinker is faster, but breaks less. That's on the MLBPP Wiki. H-Sinker also has a sharper break. |
Author: | Eric Davis 44 [ Fri Jul 02, 2010 5:38 pm ] |
Post subject: | Re: Ground Out |
An extra 4 mph and sharper break separates the H-SNK from the SNK. The H-SNK, when thrown on the inside edge to a same-handed batter, is great if you like shattering bats and watching hitters hop around after fouling one off the ankle bone. Here is a complete list of pitches and the mph-separation from the 4SFB: ↑ 4SFB Max ↑ 2SFB -3 → CUT -6 → H-SLD -6 → SLD -10 ↘ KNCB -12 ↘ SLV -14 ↘ CB -16 ↘ DCB -19 ↘ SCB -26 ↓ SPLT -9 ↓ V-SLD -12 ↓ FOSH -13 ↓ FORK -14 ↓ CCHG -17 ↓ CHG -18 ↓ PALM -23 ↓ KN -24 ↙ H-SNK -12 ↙ SNK -16 ↙ SC -16 ← SIFB -6 ← H-SHU -6 ← SHU -8 |
Author: | BennyBaseball [ Fri Jul 02, 2010 5:40 pm ] |
Post subject: | Re: Ground Out |
Eric Davis 44 wrote: An extra 4 mph and sharper break separates the H-SNK from the SNK. The H-SNK, when thrown on the inside edge to a same-handed batter, is great if you like shattering bats and watching hitters hop around after fouling one off the ankle bone. ![]() |
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