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 Post subject: How to Lose Simulated Games
PostPosted: Tue Jul 26, 2011 11:38 am 
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Joined: Wed Jun 09, 2010 9:50 am
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Location: Hots'Ville, Mars
Favorite Team: Brewers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
I know I'm having trouble with this, and I think ChiCubsFan is too. So does anybody have any ideas on how I can lose more of the games I simulate in my Sluggers season? I'm on track to win 120+ games, very unrealistic for a team of rookies. So, does boosting the difficulty up help with that, or is there some other way, or ANY way? Any help from you guys would be appreciated, since I'm getting kinda desperate.

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 Post subject: Re: How to Lose Simulated Games
PostPosted: Tue Jul 26, 2011 12:22 pm 
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Location: Margaritaville
Favorite Team: Braves
Console '07: Nintendo Wii
Console '08: Sony PS2
Make the rookies less good? :lol: jk, Maybe trade for some guys with the ability Walk or any one with Red abilities, because they are crippling in sims.

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 Post subject: Re: How to Lose Simulated Games
PostPosted: Tue Jul 26, 2011 12:48 pm 
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Joined: Wed Jun 09, 2010 9:50 am
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Location: Hots'Ville, Mars
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Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
I don't wanna trade my players, but maybe I should've given them worse abilities.

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Paul McCartney15 wrote:
You should have been banned from this forum over 5,000 posts ago tbh

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 Post subject: Re: How to Lose Simulated Games
PostPosted: Fri Aug 12, 2011 12:20 am 
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Joined: Fri Oct 17, 2008 12:29 pm
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Favorite Team: Mariners
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
More realistic PA distribution and W/L records can be achieved by setting all Arrange team lineups to "Best Condition" or whatever it is called. The starters will still play the majority of the time, but the role players will get more starts and, since they aren't as good (even when they are feeling good), you will lose more games. Also, forcing teams to sacrifice outs and play more small ball (squeeze, sac bunt, hit & run, etc) will keep scores a bit lower overall. Not a perfect solution, but it cuts down on the ridiculous sim scores. Like one game where the Reds scored 49 runs . . . and I wasn't even the Reds!

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