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 Post subject: Why 255? Why 15?
PostPosted: Mon Dec 05, 2011 2:44 pm 
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Favorite Team: Pirates
Console '07: Wii and PS2
Console '08: Wii and PS2
Favorite Japanese title: Don't Own
Just curious about something. Why do power, control, and stamina go to 255 in the ratings? Why do the others go to 15? What do these numbers mean? What do they equate to? Been wondering this for a while now. Is their a statistical equivalent to having 220 power or 200 power? Anyone with any kind of answer or anyone who can lead me in the right direction of this answer, it would be greatly appreciated. Thanks.


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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 2:08 am 
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Favorite Team: Mariners
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
16-bit memory. The reason it's 15 instead of 16 or 255 instead of 256 is because 0 counts as the first integer. I have statistical equivalents for every stat and special ability - they probably appear somewhere in the message board archives. If not, or if you can't find them, let me know.

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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 11:25 am 
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Favorite Team: Pirates
Console '07: Wii and PS2
Console '08: Wii and PS2
Favorite Japanese title: Don't Own
Okay, so I just searched through every one of your 46 pages and 679 posts and I found bits and pieces scattered in different posts. Enough I think to help me out. But if you've got it down to a science, I'd love to see the results. It would be nice to get into the minds of the original developers and see what they did to figure out their results. Not that I necessarily agree with every rating they gave but at the very least I would know what they used to determine how those ratings were given. Thanks for your help. Anything else you can offer here would be fantastic. BTW I love the updates to the game you've provided and now I'm officially a fan after reading over everything you've posted, thanks again.


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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 11:38 am 
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Joined: Tue Jun 24, 2008 6:45 pm
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Location: In front of the TV playing Power Pros
Favorite Team: Astros
Console '07: Wii and PS2
Console '08: Wii and PS2
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Since we're on the subject, why is there a VS Runner 2, but no VS Runner 4?


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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 2:13 pm 
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Favorite Team: Mariners
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
lanceberkman wrote:
Since we're on the subject, why is there a VS Runner 2, but no VS Runner 4?


The vast majority of pitchers lose a little steam off their fastball and pitch statistically worse from the stretch. Vs Runner seems almost redundant when you also have w/RISP and Poise.

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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 9:08 pm 
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Favorite Team: Mariners
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
CON vs. expected batting average:

CON > Low - High
15 > .360 - .387
14 > .348 - .359
13 > .336 - .347
12 > .323 - .335
11 > .308 - .322
10 > .293 - .307
9 > .278 - .292
8 > .263 - .277
7 > .248 - .262
6 > .233 - .247
5 > .218 - .232
4 > .200 - .217

Notes about CON:
- The chart shows a neutral batter vs RHP only.
- Use vs Lefty 2-5 to account for splits vs LHP (-.070 // -.035 / .000 \ +.035 \\ +.070)
- If using real stats to adjust the CON ratings, subtract HR’s, bunt singles and other infield hits from expected avg. Those hits are generated by PWR, SPD, Gd Bunt and Gd IF HTR.

more to come...

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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 9:50 pm 
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Favorite Team: Mariners
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
PWR vs expected HR rate:

PWR > HR
250 > 50
245 > 49
240 > 48
235 > 47
230 > 46
225 > 45
220 > 44
215 > 43
210 > 42
205 > 41
200 > 40
197 > 39
193 > 38
190 > 37
187 > 36
183 > 35
180 > 34
177 > 33
173 > 32
170 > 31
168 > 30
165 > 29
163 > 28
160 > 27
158 > 26
155 > 25
153 > 24
150 > 23
147 > 22
143 > 21
140 > 20
137 > 19
133 > 18
130 > 17
127 > 16
123 > 15
120 > 14
115 > 13
110 > 12
107 > 11
103 > 10
100 > 9
90 > 8
80 > 7
70 > 6
60 > 5
50 > 4

Notes about PWR:

- It’s been awhile since I did this, but I believe the chart shows a neutral batter simulated* w/ about 620 PA.
- Many, many, many factors outside of PWR impact expected HR rate, such as TRJ, CON, ballpark, batting stance, luck, and a number of different special abilities.
- *No doubt a batter with 140 PWR controlled by you or I could hit 100+ homers in a single season.

more to come...

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 Post subject: Re: Why 255? Why 15?
PostPosted: Tue Dec 06, 2011 11:45 pm 
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Joined: Wed Jun 09, 2010 9:50 am
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Location: Hots'Ville, Mars
Favorite Team: Brewers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Yeah, I made a guy with 235 power (my highest), and he has the one hand stance. He CAN NOT hit homers to save his life.

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 Post subject: Re: Why 255? Why 15?
PostPosted: Fri Dec 09, 2011 6:50 pm 
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Joined: Fri Mar 25, 2011 3:04 pm
Posts: 30
Favorite Team: Pirates
Console '07: Wii and PS2
Console '08: Wii and PS2
Favorite Japanese title: Don't Own
Thanks again for all your help. This makes things a little easier to understand. Any ideas on the others? Fielding? Speed? Stamina? Control? I'd really love to see what you've got for anything you can offer. I see the words "more to come" and am eagerly anticipating. Understanding the processes in the game are making things easier. Thanks a lot.


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