Power Pros Forum https://www.mlbppworld.com/ |
|
Pre-Civillization: THE KILLERS https://www.mlbppworld.com/viewtopic.php?f=1&t=9856 |
Page 1 of 1 |
Author: | Kungfupandacam [ Tue Sep 08, 2015 8:14 pm ] |
Post subject: | Pre-Civillization: THE KILLERS |
Pre-Civilization Turn 0 I have taken control of my tribe I am naming it "THE KILLERS" our goal is to make a really strong army. Turn 1 I have decided to have 20 of my workers to gather food and only two people to be our army. Turn 2 We did absolutely nothing Turn 3 We did absolutely nothing Turn 4 We gained a person now we have 13 people in "THE KILLERS" We have researched Mysticism and two of our army people to worship and the other to farm Turn 5 We did nothing Turn 6 Refugees wanted to come to our cities and their culture is very different, but we accepted them We have 30% decrease in culture, but more workers. Now we have 15 people. Also we have researched Civilization because we need more food. Which enabled we only need 10 people farming. So we had 2 of our new army men to worship. Turn 7 We have gained another person we are now in low food so we had a worshipper to start farming. Turn 8 We did nothing Turn 9 We researched Advanced stone tools and had our worshipper join the army and two of our army members started mining. Turn 10 We have a new leader that gives us 10% more food. Also we gained person #17 Turn 11 Nothing Turn 12 We gained a 18th person Turn 13 Nothing Turn 14 An Upper class family wants to decrease our food but increase culture so we accepted. we had to have 3 people of our army farm, but that will work. Turn 15 We had our miners become part of the army and we now have +30% culture because we have converted our refugees to our culture. Turn 16 Nothing Turn 17 We researched Mudbrick houses and have built Mudbrick Houses too. We decimated our army to farm more and only have 5 men in our army and 15 men farming Turn 18 We gained A MAN and he has gone to work as a worshipper Turn 19 Gained another man and he will stay where he is Turn 20 Gained another man and he will become a worshipper. We also researched Animal Breeding Turn 21 WE did nothing Turn 22 Barbarians attacked our fields so we fought back and lost 5 men and 20% of our fields, but we gained expirience of 10%. Other than that we had our worshippers join the army and a farmer joined the army Turn 23 We found some Barbarians who were poor and were trying to be peaceful, but they had lots of land and we took it getting 40+ population. Also military gained 5% Turn 24 We researched advanced stone Weapons Turn 25 We gained man 21 Turn 26 MAN 22 came Turn 27 We needed more food so I had one of our army men become a farmer Turn 28 We got man 23 and had 2 of our army men worship and one of our army men mine Turn 29 Nothing Turn 30 WE found a new territory which adds 20% more people can field. Also we researched MINING. Also our men mining became a shepard Turn 31 Nothing Turn 32 Nothing Turn 33 A army man joined another army man as a shepard Turn 34 Nothing Turn 35 We researched Cattle Turn 36 Nothing Turn 37 There was a great prophet who came to our city and we listenned to him. We now have a +30% culture. Also an army man has become a sheppard Turn 38 A new leader increases food production by +10%. Also 4 of our farmers became shepards Turn 39 What should we research Cattle 2- +0.2 Food on Sheparding and +5 who can work there Civilization 2- +0.1 Food on Farming +100 who can work as farmers Mudbrick 2- +20 population limit Mining 2- +0.5 production and +5 maximum, faster to make barracks which increases strength by 50% Stone Weapens 2- Strength +10%, Helps military strength Mysticism 2- +1 worshipper maximum and easier by a .5 point to research. |
Author: | Kungfupandacam [ Tue Sep 15, 2015 7:09 pm ] |
Post subject: | Re: Pre-Civillization: THE KILLERS |
Turn 39 Cont. We researched STONE WEAPONS 2 Turn 40 We made it to the Copper Age, sadly now we have more enemies.So we had our two worshippers join our army. Turn 41 Nothing Turn 42 Nothing Turn 43 Nothing Turn 44 Nothing Turn 45 Nothing Turn 46 We reached the Golden Age Turn 47 We need to pick what to research and we want out citzens too. Pick: Bread:+.5 food per worker, +200 Population Limit Stonebrick Construction: +1000 Population Max Veterinary Medicine: Animal Breeding +30 people working, and +.3 food per worker. |
Author: | RANGERSMVP11 [ Wed Sep 16, 2015 10:32 pm ] |
Post subject: | Re: Pre-Civillization: THE KILLERS |
I'm not familiar with any of this, sorry. |
Author: | Kungfupandacam [ Mon Oct 12, 2015 5:06 pm ] |
Post subject: | Re: Pre-Civillization: THE KILLERS |
This will be cancelled. |
Author: | LetsGoMets77 [ Mon Oct 12, 2015 5:18 pm ] |
Post subject: | Re: Pre-Civillization: THE KILLERS |
Was anyone following this? |
Author: | Kungfupandacam [ Tue Oct 13, 2015 12:42 pm ] |
Post subject: | Re: Pre-Civillization: THE KILLERS |
Hmmmmmmm, maybe one or four usually got like three votes and Rangers showed an intres |
Page 1 of 1 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |