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Clayton Kershaw
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Author:  DrMario [ Wed Oct 15, 2008 4:10 pm ]
Post subject:  Clayton Kershaw

Is he in the game? He made his debut May 24th and I'm not sure when the rosters were finalized beacause he may be on of the greats....


Thanks!

Author:  cownip [ Wed Oct 15, 2008 4:14 pm ]
Post subject:  Re: Clayton Kershaw

No, they only do starting rosters, sorry.

Author:  DrMario [ Wed Oct 15, 2008 4:35 pm ]
Post subject:  Re: Clayton Kershaw

Don't be sorry, I'm happy, now I can make him!

Now I know he throws a NASTY 12-6 ( or is it 1-7?) curve but is the original curve the best I'm going to get or should I try a Sittch "make your own" pitch?

Author:  odawali [ Wed Oct 15, 2008 5:13 pm ]
Post subject:  Re: Clayton Kershaw

DrMario wrote:
but is the original curve the best I'm going to get or should I try a Sittch "make your own" pitch?


Rookies don't deserve an original pitch IMO. As far as creating real players, I'd save it for pitches that are good enough to get their own name. Ex Doc Gooden's "Lord Charles", Clemens "Mr Splitty", etc

Author:  DrMario [ Wed Oct 15, 2008 5:16 pm ]
Post subject:  Re: Clayton Kershaw

I know, I was thinking it would be to much work to get past the walk on water and crap. But I would just call it the 12-6 CB or 1-7 CB (whatever one it is). I was doing it beacause he throws a 12-6 and stuff..

Of course now that I think, they all throw different traj. their isn't just a "curveball".....

Author:  odawali [ Wed Oct 15, 2008 5:20 pm ]
Post subject:  Re: Clayton Kershaw

DCB should work fine for 12 to 6.

It may not be accurate, but then it's not like the other pitches are completely accurate anyway.

Author:  DrMario [ Wed Oct 15, 2008 5:23 pm ]
Post subject:  Re: Clayton Kershaw

I think I am going to stay with a regular curve, partly beacause the DCB is way to easy to strike someone out with.....

Author:  Longball714 [ Wed Oct 15, 2008 6:21 pm ]
Post subject:  Re: Clayton Kershaw

no, no, no, don't because you want to be accurate. Here's my suggestion: (remember rookies get a little bit lower stats because they're so young)

ctrl: high F's
Stam: B
tpspd: 94

DCB: 5

I don't know his other breaking balls...

Author:  odawali [ Wed Oct 15, 2008 6:32 pm ]
Post subject:  Re: Clayton Kershaw

DrMario wrote:
the DCB is way to easy to strike someone out with.....

Then make a smaller Lv pitch.

Author:  duke776 [ Wed Oct 15, 2008 6:34 pm ]
Post subject:  Re: Clayton Kershaw

Make sure his Top Speed is what it really is in real life, it annoys me when people make their fastball slower than it really is just because they're a rookie. The stamina, control, and pitch levels can be lowered if you want, but not top speed. But, make him have a drop curveball because that's what he really throws.

Author:  DrMario [ Wed Oct 15, 2008 6:38 pm ]
Post subject:  Re: Clayton Kershaw

Well it says he throws a mid 90s so I think top speed at 96 is fair.

Lvl 4 drop curve (it's improving) lvl 1 Circle Change.

Author:  Longball714 [ Wed Oct 15, 2008 6:40 pm ]
Post subject:  Re: Clayton Kershaw

spin 4, and I still think that he should have level 5 DCB because Anibal Sanchez has a level 5 CB and he isn't as good a prospect as Kershaw.

Author:  DrMario [ Wed Oct 15, 2008 6:41 pm ]
Post subject:  Re: Clayton Kershaw

Nag nag nag lol..... j/k

Anyways I will see how it goes, I rolled a nice Character:

77MPH
98Con
55Stam

(I plan on high D or Low C cont Mid B stam)

Author:  Longball714 [ Wed Oct 15, 2008 6:43 pm ]
Post subject:  Re: Clayton Kershaw

more nagging :mrgreen:

I don't think a rookie's control should be that high... E level sounds good.

Author:  DrMario [ Wed Oct 15, 2008 6:45 pm ]
Post subject:  Re: Clayton Kershaw

He has very good mechanics. He had 100Ks this year.

I have been making all my guys pretty good, like Pedro Alvarez all Cs which is actually realistic...

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