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Should we include dtigers' ideas?
Only #1. 50%  50%  [ 4 ]
Only #2. 0%  0%  [ 0 ]
Only #3. 0%  0%  [ 0 ]
Only 1 and 3. 0%  0%  [ 0 ]
Only 2 and 3. 13%  13%  [ 1 ]
None. 0%  0%  [ 0 ]
All. 38%  38%  [ 3 ]
Total votes : 8
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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:06 pm 
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Location: Michigan/Indiana/Kentucky
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8.

Suggestion (in lovely step-by-step format):
1. Assign all active members a random number (from 1 to however many there are)
2. PM them their number (so they don't knock themselves out)
3. Take turns picking numbers and attempting to knock everyone else out before you are.

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:07 pm 
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^ I like that idea.

6

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:09 pm 
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You knocked out...Powerprosfan31.

1. I may do that.
2. It's part of the fun and suspense when you don't know your own number, so you may end up knocking yourself out.
3. Ehh...the turns part I'm not a huge fan of. Sorry! I may include it later, but for now, not a huge fan.

But I'll leave it up to the community. I'll put up a poll.

Paul McCartney15 wrote:
6


You knocked out...redsfan.


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:10 pm 
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Location: Michigan/Indiana/Kentucky
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Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Yeah, but I want to prevent two people from going again and again before others even have a chance to log on.

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:11 pm 
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I put up the poll and we'll see what people say.


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:12 pm 
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I voted all.
13

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:13 pm 
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You knocked out...cooldude1045.


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:14 pm 
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The problem with assigning everyone a number and having turns is that some people may not want to participate which would put the game on hold. I don't really have the patience to wait for everybody to respond. That's my problem...


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:18 pm 
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Joined: Thu Jul 31, 2008 2:58 pm
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I pick pi.

Which I'll be nice, and round to 3.

Been a while since I played one of these games.

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:19 pm 
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You knocked out...Zumikaku.


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:26 pm 
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Favorite Japanese title: Don't Own
Another way to prevent people from going again and again would be to set a limit on numbers, say, 5 or so per person?

And I see your point, it would take a while to set up, but only the first time. Just set up a sign-up topic and once we get a good number of people get going, get started In the meantime, we could just continue this.

Oh, and... 19.

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Last edited by detroittigers15 on Tue Oct 18, 2011 3:34 pm, edited 1 time in total.

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:30 pm 
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Favorite Team: Red Sox
Console '07: Nintendo Wii
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Hmm...I may limit it to 3 posts per page. Would that work for you guys?

And you knocked out...Bobby Baseball.


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:31 pm 
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Favorite Japanese title: Don't Own
25
And yes.

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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 3:31 pm 
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Joined: Thu Aug 19, 2010 12:07 pm
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Favorite Team: Red Sox
Console '07: Nintendo Wii
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Favorite Japanese title: Don't Own
You knocked out...J-Gao.

Cool. I may end up doing that.


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 Post subject: Re: Coconut Shack Game
PostPosted: Tue Oct 18, 2011 4:00 pm 
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Damn.

I'm out.

18, please.

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