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Should I make Kershaw have E, D or C control?
E 35%  35%  [ 7 ]
D 60%  60%  [ 12 ]
C 5%  5%  [ 1 ]
Total votes : 20
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 Post subject: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 4:10 pm 
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Is he in the game? He made his debut May 24th and I'm not sure when the rosters were finalized beacause he may be on of the greats....


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Last edited by DrMario on Wed Oct 15, 2008 7:51 pm, edited 1 time in total.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 4:14 pm 
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No, they only do starting rosters, sorry.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 4:35 pm 
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Don't be sorry, I'm happy, now I can make him!

Now I know he throws a NASTY 12-6 ( or is it 1-7?) curve but is the original curve the best I'm going to get or should I try a Sittch "make your own" pitch?

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 5:13 pm 
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DrMario wrote:
but is the original curve the best I'm going to get or should I try a Sittch "make your own" pitch?


Rookies don't deserve an original pitch IMO. As far as creating real players, I'd save it for pitches that are good enough to get their own name. Ex Doc Gooden's "Lord Charles", Clemens "Mr Splitty", etc

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 5:16 pm 
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I know, I was thinking it would be to much work to get past the walk on water and crap. But I would just call it the 12-6 CB or 1-7 CB (whatever one it is). I was doing it beacause he throws a 12-6 and stuff..

Of course now that I think, they all throw different traj. their isn't just a "curveball".....

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 5:20 pm 
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DCB should work fine for 12 to 6.

It may not be accurate, but then it's not like the other pitches are completely accurate anyway.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 5:23 pm 
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I think I am going to stay with a regular curve, partly beacause the DCB is way to easy to strike someone out with.....

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:21 pm 
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no, no, no, don't because you want to be accurate. Here's my suggestion: (remember rookies get a little bit lower stats because they're so young)

ctrl: high F's
Stam: B
tpspd: 94

DCB: 5

I don't know his other breaking balls...

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:32 pm 
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DrMario wrote:
the DCB is way to easy to strike someone out with.....

Then make a smaller Lv pitch.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:34 pm 
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Make sure his Top Speed is what it really is in real life, it annoys me when people make their fastball slower than it really is just because they're a rookie. The stamina, control, and pitch levels can be lowered if you want, but not top speed. But, make him have a drop curveball because that's what he really throws.


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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:38 pm 
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Well it says he throws a mid 90s so I think top speed at 96 is fair.

Lvl 4 drop curve (it's improving) lvl 1 Circle Change.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:40 pm 
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spin 4, and I still think that he should have level 5 DCB because Anibal Sanchez has a level 5 CB and he isn't as good a prospect as Kershaw.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:41 pm 
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Nag nag nag lol..... j/k

Anyways I will see how it goes, I rolled a nice Character:

77MPH
98Con
55Stam

(I plan on high D or Low C cont Mid B stam)

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:43 pm 
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more nagging :mrgreen:

I don't think a rookie's control should be that high... E level sounds good.

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 Post subject: Re: Clayton Kershaw
PostPosted: Wed Oct 15, 2008 6:45 pm 
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He has very good mechanics. He had 100Ks this year.

I have been making all my guys pretty good, like Pedro Alvarez all Cs which is actually realistic...

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