Success Mode 2007 Training Menu
From MLB Power Pros Wiki
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+ | |||
+ | ==Original Pitch== | ||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | !rowspan="2"|Modification Choice | ||
+ | |width="80"| Late Life | ||
+ | |width="80"| Sharpness of Break | ||
+ | |width="80"| Vertical Movement | ||
+ | |width="80"| Horizontal Movement | ||
+ | |width="80"| Velocity | ||
+ | |- | ||
+ | |0~4 | ||
+ | |0~7 | ||
+ | |0~30 | ||
+ | |0~30 | ||
+ | |−30~0 | ||
+ | |- | ||
+ | !style="text-align: left;"|Less slowdown! | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | -1 | ||
+ | | -1 | ||
+ | | +2 | ||
+ | |- | ||
+ | !style="text-align: left;"|A sharper pitch! | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | -1 | ||
+ | | 0 | ||
+ | |- | ||
+ | !style="text-align: left;"|A stronger changeup! | ||
+ | | -1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | +3 | ||
+ | | -1 | ||
+ | |- | ||
+ | !style="text-align: left;"|A better slow ball! | ||
+ | | -1 | ||
+ | | -1 | ||
+ | | +1 | ||
+ | | +1 | ||
+ | | -7 | ||
+ | |- | ||
+ | !style="text-align: left;"|A better breaking ball! | ||
+ | | -2 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | -1 | ||
+ | | +4 | ||
+ | |} | ||
+ | |||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | !rowspan="2"|Modification Choice | ||
+ | !colspan="5"|Pitch Parameters | ||
+ | |- | ||
+ | |width="80"| Late Life | ||
+ | |width="80"| Srp Brk | ||
+ | |width="80"| V.Movement | ||
+ | |width="80"| H.Movement | ||
+ | |width="80"| Velocity | ||
+ | |- | ||
+ | !style="text-align: left;"|Less slowdown! | ||
+ | |style="color: blue;" | +1 | ||
+ | | 0 | ||
+ | |style="color: red;" | -1 | ||
+ | |style="color: red;" | -1 | ||
+ | |style="color: blue;" | +2 | ||
+ | |- | ||
+ | !style="text-align: left;"|A sharper pitch! | ||
+ | | 0 | ||
+ | |style="color: blue;" | +1 | ||
+ | | 0 | ||
+ | |style="color: red;" | -1 | ||
+ | | 0 | ||
+ | |- | ||
+ | !style="text-align: left;"|A stronger changeup! | ||
+ | |style="color: red;" | -1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | |style="color: blue;" |+3 | ||
+ | |style="color: red;" | -1 | ||
+ | |- | ||
+ | !style="text-align: left;"|A better slow ball! | ||
+ | |style="color: red;" | -1 | ||
+ | |style="color: red;" | -1 | ||
+ | |style="color: blue;" |+1 | ||
+ | |style="color: blue;" |+1 | ||
+ | |style="color: red;" | -7 | ||
+ | |- | ||
+ | !style="text-align: left;"|A better breaking ball! | ||
+ | |style="color: red;" | -2 | ||
+ | | 0 | ||
+ | |style="color: blue;" |+1 | ||
+ | |style="color: red;" | -1 | ||
+ | |style="color: blue;" |+4 | ||
|} | |} | ||
Revision as of 07:15, 2 May 2008
Contents |
Tables
Dr Goodjob
Fielders
FateCard | Operation | Stats | Exp Points | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
TRJ | CON | PWR | SPD | ARM | FLD | ERES | Str | Tec | Qck | Men | ||
Yes | Success | +20 | +1 | ? | ? | ? | ? | |||||
Failure | -?? | -? | ? | ? | ? | ? | ||||||
Challenge | Success | +1 | +1 | +30 | +1 | +1 | +1 | +1 | ? | ? | ? | ? |
Failure | -? | -? | -?? | -? | -? | -? | -? | ? | ? | ? | ? |
Pitchers
FateCard | Operation | Stats | Exp Points | |||||
---|---|---|---|---|---|---|---|---|
TSPD | STAM | CTRL | Str | Tec | Brk | Men | ||
Yes | Success | ? | ? | ? | ? | ? | ? | ? |
Failure | ? | ? | ? | ? | ? | ? | ? | |
Challenge | Success | +3mph | +20 | +15 | +40 | +20 | +100 | +60 |
Failure | -3mph | -20 | -15 | -? | -30 | -60 | -50 |
Original Pitch
Modification Choice | Late Life | Sharpness of Break | Vertical Movement | Horizontal Movement | Velocity |
---|---|---|---|---|---|
0~4 | 0~7 | 0~30 | 0~30 | −30~0 | |
Less slowdown! | +1 | 0 | -1 | -1 | +2 |
A sharper pitch! | 0 | +1 | 0 | -1 | 0 |
A stronger changeup! | -1 | 0 | 0 | +3 | -1 |
A better slow ball! | -1 | -1 | +1 | +1 | -7 |
A better breaking ball! | -2 | 0 | 1 | -1 | +4 |
Modification Choice | Pitch Parameters | ||||
---|---|---|---|---|---|
Late Life | Srp Brk | V.Movement | H.Movement | Velocity | |
Less slowdown! | +1 | 0 | -1 | -1 | +2 |
A sharper pitch! | 0 | +1 | 0 | -1 | 0 |
A stronger changeup! | -1 | 0 | 0 | +3 | -1 |
A better slow ball! | -1 | -1 | +1 | +1 | -7 |
A better breaking ball! | -2 | 0 | +1 | -1 | +4 |
Starting Stats
Skill | Health | Stats | ||
---|---|---|---|---|
↑ | Good Sense | G | ↓ | |
Worldly | F | |||
Clumsiness | Laziness / Timidity | |||
Loner | Tooth Decay / Insomnia | E | ||
Poor Sense | D |
+5 |
+2 |
±0 |
-1 |
-3 |
-5 |
Logging Template
EXP | |
---|---|
Str | 0+1 |
Qck | 0 |
Tec | 0+12 |
Brk | 0+13 |
Men | 0+7 |
Training | ||||
---|---|---|---|---|
Str | Qck | Tec | Brk | Men |
0+1 | 0 | 0+12 | 0+13 | 0+7 |
Gamble | |||||
---|---|---|---|---|---|
Required | Str | Qck | Tec | Brk | Men |
36 | 10 |
Acquiring Abilities Efficiently
0-Turn Acquisition
Best way to acquire abilities
- Acquisition though Random Events, including using books acquired through RE.
- Unlocking from Baseball gear
1-Turn Acquisition
Fair trade
- Dating or working one turn for an ability
- Training one turn, gamble on the next for an ability
- Secrets of Hitting/Pitching book via completing Professor's Homework or going on a Holiday date
2+Turn Acquisition
Generally should be avoided
- Practicing more than one turn to gamble on an ability
- Girlfriend arcs
Half-Turn Acquisition
Won't happen often but very efficient
- Get two (or more) abilities on one date. Ex. Annie / Amusement Park / Challenge on Year 3 Valentine's to get Rally Hitter (Gyroball) + SoH (SoP) book.
- Any combination of a 1-Turn Acquisition and RE.