Success Mode 2007 Training Menu

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__NOTOC__
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=Tables=
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=GoodjobTemplate=
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==Dr Goodjob==
Fielders
Fielders
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
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!rowspan="2"|Operation
!rowspan="2"|Operation
!colspan="7"|Stats
!colspan="7"|Stats
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!colspan="4"|ExpPoints
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!colspan="4"|Exp Points
|-
|-
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!TRJ
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!width="40" |TRJ
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!CON
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!width="40" |CON
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!PWR
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!width="40" |PWR
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!SPD
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!width="40" |SPD
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!ARM
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!width="40" |ARM
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!FLD
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!width="40" |FLD
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!ERES
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!width="40" |ERES
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!Str
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!width="40" |Str
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!Tec
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!width="40" |Tec
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!Qck
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!width="40" |Qck
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!Men
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!width="40" |Men
|-
|-
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!rowspan="2"|Yes
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!rowspan="2" style="color: red;" |Yes
||Success
||Success
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||?
||?
|-
|-
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!rowspan="2"|Challenge
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!rowspan="2" style="color: orange;" |Challenge
||Success
||Success
||+1
||+1
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||?
||?
||?
||?
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|-
 
|}
|}
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!rowspan="2"|Operation
!rowspan="2"|Operation
!colspan="3"|Stats
!colspan="3"|Stats
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!colspan="4"|ExpPoints
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!colspan="4"|Exp Points
|-
|-
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!TSPD
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!width="40" |TSPD
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!STAM
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!width="40" |STAM
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!CTRL
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!width="40" |CTRL
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!Str
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!width="40" |Str
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!Tec
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!width="40" |Tec
-
!Brk
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!width="40" |Brk
-
!Men
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!width="40" |Men
|-
|-
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!rowspan="2"|Yes
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!rowspan="2" style="color: red;" |Yes
||Success
||Success
||?
||?
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||?
||?
|-
|-
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!rowspan="2"|Challenge
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!rowspan="2" style="color: orange;" |Challenge
||Success
||Success
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||+3
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||+3mph
||+20
||+20
||+15
||+15
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|-
|-
||Failure
||Failure
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||-3
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||-3mph
||-20
||-20
||-15
||-15
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||-60
||-60
||-50
||-50
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|-
 
|}
|}
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=Starting Stats=
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==Starting Stats==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
! colspan="2" | Skill
! colspan="2" | Skill
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! width="85" | Health
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! width="160" | Health
! colspan="2" | Stats
! colspan="2" | Stats
|-
|-
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|
|
|-
|-
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| style="background:#EEBBBB;" | Clumsy
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| style="background:#EEBBBB;" | Clumsiness
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| style="background:#EEBBBB;" rowspan="2" | Laziness<br>/ Timidity
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| style="background:#EEBBBB;" | Laziness / Timidity
|-
|-
| style="background:#FFAAAA;" | Loner
| style="background:#FFAAAA;" | Loner
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| style="background:#FFAAAA;" | Tooth Decay / Insomnia
| style="background:#BBBBEE;" | E
| style="background:#BBBBEE;" | E
|-
|-
| style="background:#FF7777;" | Poor Sense
| style="background:#FF7777;" | Poor Sense
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| style="background:#FFAAAA;" | Tooth Decay
+
|
| style="background:#8888FF;" | D
| style="background:#8888FF;" | D
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|}
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{| class="wikitable" style="text-align: center;"
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|-
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| style="background:#8888FF;" | +5
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|-
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| style="background:#BBBBEE;" | +2
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|-
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| &plusmn;0
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|-
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| style="background:#EEBBBB;" | -1
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|-
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| style="background:#FFAAAA;" | -3
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|-
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| style="background:#FF7777;"| -5
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|}
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 +
==Logging Template==
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{| class="wikitable"
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|-
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! colspan="2" | EXP
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|-
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| Str
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| 0+1
 +
|-
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| Qck
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| 0
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|-
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| Tec
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| 0+12
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|-
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| Brk
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| 0+13
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|-
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| Men
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| 0+7
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|}
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{| class="wikitable" style="text-align: center;"
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! colspan="5" | Training
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|-
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! Str
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! Qck
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! Tec
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! Brk
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! Men
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|-
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| 0+1
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| 0
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| 0+12
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| 0+13
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| 0+7
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|}
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{| class="wikitable" style="text-align: center;"
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! colspan="6" | Gamble
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|-
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! rowspan="2" | Required
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! Str
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! Qck
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! Tec
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! Brk
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! Men
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|-
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| 36
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|
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| 10
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|
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|
|}
|}
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==0-Turn Acquisition==
==0-Turn Acquisition==
''Best way to acquire abilities''
''Best way to acquire abilities''
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*Acquisition though Random Events, including books acquired through RE.
+
*Acquisition though Random Events, including using books acquired through RE.
*Unlocking from Baseball gear
*Unlocking from Baseball gear

Revision as of 20:06, 28 April 2008

Contents

Tables

Dr Goodjob

Fielders

FateCard Operation Stats Exp Points
TRJ CON PWR SPD ARM FLD ERES Str Tec Qck Men
Yes Success +20 +1 ? ? ? ?
Failure -?? -? ? ? ? ?
Challenge Success +1 +1 +30 +1 +1 +1 +1 ? ? ? ?
Failure -? -? -?? -? -? -? -? ? ? ? ?

Pitchers

FateCard Operation Stats Exp Points
TSPD STAM CTRL Str Tec Brk Men
Yes Success ? ? ? ? ? ? ?
Failure ? ? ? ? ? ? ?
Challenge Success +3mph +20 +15 +40 +20 +100 +60
Failure -3mph -20 -15 -? -30 -60 -50

Starting Stats

Skill Health Stats
Good Sense G
Worldly F
  
Clumsiness Laziness / Timidity
Loner Tooth Decay / Insomnia E
Poor Sense D
+5
+2
±0
-1
-3
-5

Logging Template

EXP
Str 0+1
Qck 0
Tec 0+12
Brk 0+13
Men 0+7
Training
Str Qck Tec Brk Men
0+1 0 0+12 0+13 0+7
Gamble
Required Str Qck Tec Brk Men
36 10

Acquiring Abilities Efficiently

0-Turn Acquisition

Best way to acquire abilities

  • Acquisition though Random Events, including using books acquired through RE.
  • Unlocking from Baseball gear

1-Turn Acquisition

Fair trade

  • Dating or working one turn for an ability
  • Training one turn, gamble on the next for an ability
  • Secrets of Hitting/Pitching book via completing Professor's Homework or going on a Holiday date

2+Turn Acquisition

Generally should be avoided

  • Practicing more than one turn to gamble on an ability
  • Girlfriend arcs

Half-Turn Acquisition

Won't happen often but very efficient

  • Get two (or more) abilities on one date. Ex. Annie / Amusement Park / Challenge on Year 3 Valentine's to get Rally Hitter (Gyroball) + SoH (SoP) book.
  • Any combination of a 1-Turn Acquisition and RE.
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