Sittch Events 2008

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=Overview=
=Overview=
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If you visit the [[Lake_2008|Lake]] during your [[Free_Time_2008|Free Time]] command when [[Sittch 2008|Sittch]] is there, you can go through various installments of ninja training.
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If you visit the [[Lake_2008|Lake]] during your [[Free_Time_2008|Free Time]] command when [[Sittch 2008|Sittch]] is there, you can go through various installments of ninja training. '''All events are Free Time Events, and cannot occur randomly'''.
=Events=
=Events=
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*'''Enter choice'''
*'''Enter choice'''
*'''Enter choice'''
*'''Enter choice'''
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*'''Check behind tree.''' - Chance of [[Baseball]] Sense improving
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*'''Check behind tree.''' - Chance of [[Baseball Sense]] improving.
==Ninja Training 3==
==Ninja Training 3==

Revision as of 08:33, 30 October 2008

Contents

Overview

If you visit the Lake during your Free Time command when Sittch is there, you can go through various installments of ninja training. All events are Free Time Events, and cannot occur randomly.

Events

Ninja Training 1: Alter Ego

Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. The player will gain experience points based on the number of correct guesses. Outcomes are summarized in the following table:

# Correct Energy Vitality Technique Mentality Abilities
0 +3 -3 0 0
1 -6 4 3
2 -9 9 6
3 -12 15 9
4 -15 22 12
5 -18 30 15
6 -21 39 18
7 -24 49 21 Chance of:
Hot Hitter
Good B2B Hitter
Gd Pickoff
8 -27 60 24
9 -30 72 27
10 -33 85 30

Ninja Training 2: Tree Vanishing Trick

Event only, Motivation Down. The correct choice is behind the tree.

  • Enter choice
  • Enter choice
  • Check behind tree. - Chance of Baseball Sense improving.

Ninja Training 3

You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are:

Ninja Training 4: Water Spider

Walking on water by pushing a button at a rhythm. Mashing the button will work.

Ninja Training 5

Just like Activity 1, but no abilities (check?)

Ninja Training 6: Shuriken Dodge

You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. (Some shurikens are real though... watch out.)

Ninja Training 7: Shuriken Throw

You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you Contact Hitter, Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have Contact Hitter, you will receive Spray Hitter instead.

Ninja Training 8+

Fill in event

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