Season Mode

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Season Mode allows you to lead your favorite MLB team or a team of your creation through 10 seasons of Baseball.

Contents

Getting Started

1. Team selection options


a.Use your favorite MLB team and guide them to the World Series by taking over as the GM. If

you'd like to use an expansion team, you must buy the ability in the game shop. To be able to buy it,

you must have finished a season with at least 13 awards (includes monthly and possibly weekly awards).

b. In the game shop, you can buy bonuses that allow you to start with more points then you began

with. You can buy a small (10,000) bonus, a medium bonus (30,000) or a large (50,000) bonus. You must

buy a small bonus to buy a medium bonus and a medium bonus for a large bonus.

Owner Points

a. How they are spent


1. Points are lost every game to pay off player salaries. The lower the team salary, the

less points you lose.

2. You can spend the points on practice items to further improve your players.

3. If you wish to release a player to make room for another, you lose a designated amount of

points.

4. You can trade them like cash considerations to help acquire other players.


b. How they are earned


1. There are certain goals for each game that when reached, will net you a certain amount of

points. The more you accomplish a goal, the harder it gets, and the more points you get.

2. Winning a playoff series gives you a ton of points. A World Series win gives you 50,000

points (not including other playoff series).

3. When your player ins awards like Rookie of the Year, Relief Pitcher of the Year, Pitcher

of the Year, Silver Slugger, Gold Glove, or MVP,you receive additional points.


c. Tips for managing owner points


1. Most Success Mode players are cheaper. Use more of them.

2. If you team starts with some overpaid players trade them for lesser, but cheaper

players. For example, trading Roger Clemens and Hideki Matsui can get you Aaron Cook and Troy Tulowitzki.

Johnny Damon can acquire Curtis Granderson, etc.

Season Events

a. Spring Training


1. During Spring Training, you can work on things that you can't during the regular season.

You can teach a pitcher a new breaking ball, change a batting or pitching stance, and convert a

player to a new position.

2. During Spring Training, your player's stats increase more than they do in the Regular

Season.


b. Amateur Draft


1. The draft order is in the reverse order of the previous year's standings.

2. Perhaps starting as the Devil Rays is a good strategy. They have a low payroll with

decent players like Upton, Young, Crawford, Baldelli, and Kazmir. They also have the first draft

pick.


c. All-Star game


1. Players get into the All-Star game based on their performance so far in the season, and

on the fan's voting. The All-Star game is in the middle of the season, usually in the beginning or

middle of July. You control what side you are on based on whether the team you're controlling is

in the American League or the National League.


d. Trade deadline


1. After the trade deadline, which is July 31, you cannot trade away any of your players.


e. Playoffs


1. The teams that get into the Playoffs are the top teams in the divisions. There is also a

Wild Card spot, where the team with the best record that isn't a division leader gets into the

Playoffs.

2. There are three series in the Playoffs. The Division Championship Series, the Conference

Championship Series, and the World Series.


f. Contract Renewals


1. After the season, you can sign the players to a new contract, giving them more or less

money based on their performance. If you don't want a player on your team, don't offer them a

contract, and they will become a free agent.


g. Free Agents


1. Here is where players who didn't renew their contract from your team and other teams come

together, and decide what contract to sign. Any team can make an offer to an available player. If

you have a good team, they are more likely to come to your team, and also money is a big deciding

factor.

Practice

1. You can choose what skill you want your players to practice, or you can leave it on the

automatic setting in which the CPU chooses what skills to practice.

Gameplay (Playing vs. Simulating)

Amateur Draft

How it works

In early June of each season the amateur player draft takes place. Much like the real MLB draft teams take turns selecting available players in the reverse order that they finished in the year before.

Unlike the MLB draft there are only two rounds in which to select players. Furthermore, there is no signing bonus awarded to the players for signing with a particular team.

b. When you start the draft, you will see a viewing screen with all players. They are divided into multiple categories (all, infield, outfield, pitcher, catcher). When viewing a player you will see his name, skin color, right/left handedness, comments, and a brief estimate of abilities. Potential is how fast skills increase, with 5 stars the highest and 1 the lowest. The draft is very important to getting new players. As the aging veterans retire, draft picks (and Success Mode players) are their only replacement.

All Star Game

   a. What actually happens.
    * You control the side that your team is on.

Contract Renewals

   a. How it works
   b. If you lose players to free agency

Free Agents

   a. How it works
   b. Registering Success Mode players

Trading Players

a. Strategies for trades If you want to obtain a certain player, but his price is too high, a good strategy is to trade your guy for a guy who's a little bit better (may take some reloading), and then that guy for another guy who's a little bit better, and so on until you get the player you want. b. Trading re-signed players/free agents in the following season

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