Milton Arc Guide

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I'm back, and this time with Milton's Arc. This will be a mini-guide on how to get Milton's ending.

In order to activate this event, you must have dated a girl at least 3-5 times, it could be Annie, Sarah, or Becky, it doesn't matter who. This will allow the series of events to start.

In the first random event, Milton tells you he has seen you going out with a girl. However, he would leave quickly due to his shyness. No changes will happen to your stats.

The second random event will be much of the same, Milton will say which girl you have been going out with. You would then reply and ask why he has not gone out of his way to say hi. He would then say he is shy an then leave. No changes will happen to your stats.

The third random event will have Milton telling you he has been seeing you date Annie/Sarah/Becky again. You tell him to stop hiding since it's creepy to spy on others date, but then you ask him if he is trying to get a girl himself. He doesn't say anything, but your character can tell he is looking for a girl himself. Milton would then ask if you would help him, activating fate cards.

Yes - You agree to help Milton out, having him train near the river to practice shouting out loud. During the training, Milton would reveal the name of the girl, Pony. The next day, you ask Milton how things worked out, he told you they were fine. Marvin will come in and freak out that Milton has a girlfriend, with you telling Milton to ignore him. For pitchers, control practice becomes more effective while fielders get a more effective base-running practice. Teammates abilities improve (Control for pitchers, contact for fielders). Chance of Groundball P. Arc ends.

No - You change your mind and decide not to help him, he will call you mean because of this. No changes, arc ends. (You may get an ability from this, but I haven't gotten one).

Marvin - You tell Milton Marvin would be perfect for helping him talk to Pony. He would then practice with Marvin, and end up failing to have things work out with Pony. Chance of Sandbag. Arc ends. Note:Will not get ending

Challenge - You tell Milton Becky would be able to help him talk to Pony. At first, Becky is skeptical on helping him, but you remind Becky that she is the assistant manager, and she should help her players out. She will give in and agree to help Milton out. Becky likes you more. Chance of Good Delivery. Arc is extended.

If you used the challenge card, this arc will extend by one event. You will go see Becky and Milton on the date of the rehearsal of him asking out Becky. Marvin will also be at rehearsal since Becky told him he could learn a thing or two. They would hold hands during the rehearsal, making you and Marvin freak out, even if you aren't even going out with Becky. You would trust Becky and let the rehearsal play out. The next day, you find out things or working out between Milton and Pony. For pitchers, control practice becomes more effective while fielders get a more effective base-running practice. Teammates abilities improve (Control for pitchers, contact for fielders). It's also interesting to note if you take the challenge route, you will never learn Pony's name.


Here's the ending pic.

File:Http://i.imgur.com/c46x89W.jpg

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