Main Page

From MLB Power Pros Wiki

(Difference between revisions)
Jump to: navigation, search
Line 24: Line 24:
     b. Strategy for upgrading position player ability categories
     b. Strategy for upgrading position player ability categories
*  Bookworm, Money Man, Ladies Man
*  Bookworm, Money Man, Ladies Man
-
     a. Bookworm
+
     a. Bookworm  
 +
        1. Honor Student - reduces amount of vitality used for in study
 +
        2. Genius -
 +
        3. Professor - able to unlock the hidden abilities of items
 +
        4. Inventor - invents new items and/or training techniques during study 
     b. Money Man
     b. Money Man
 +
        1. Job Master - increases the salary and reduces the amount of vitality used in the job
 +
        2.
 +
        3. Financier - characters makes some extra money every week
 +
        4. Collector - able to see the hidden abilities of items
     c. Ladies Man
     c. Ladies Man
*  Success Mode timeline
*  Success Mode timeline
Line 49: Line 57:
*  Owner Points
*  Owner Points
     a. How they are spent
     a. How they are spent
 +
        1. Points are lost every game to pay off player salaries.  The lower the team salary, the less points you lose.
 +
        2. You can spend the points on practice items to further improve your players.
 +
        3. If you wish to release a player to make room for another, you lose a designated amount of points.
 +
        4. You can trade them like cash considerations to help acquire other players.       
     b. How they are earned
     b. How they are earned
     c. Tips for managing owner points
     c. Tips for managing owner points

Revision as of 02:28, 24 January 2008

Consult the User's Guide for information on using the wiki software.

Welcome to the Unofficial MLB Power Pros Wiki!

Here we will share the strategies, tips and tricks about the game, most notably in the Success Mode feature. Also, check out the forum for additional information and chat with the community.


Contents

Strategy Guide

  • Success Mode
  • Season Mode
  • Player Rating/Ability Reference

Success Mode

  • Getting Started
   a. Player creation
   b. Starting stats/abilities
   c. Gd sense, Pr sense, neither
  • Player building philosophies
   a. save/reload exploit
   b. min/max approach (max stats by training and ignoring most role playing aspects)
   c. balanced approach
  • Player abilities/ratings
   a. Strategy for upgrading pitcher ability categories
   b. Strategy for upgrading position player ability categories
  • Bookworm, Money Man, Ladies Man
   a. Bookworm 
       1. Honor Student - reduces amount of vitality used for in study
       2. Genius -
       3. Professor - able to unlock the hidden abilities of items
       4. Inventor - invents new items and/or training techniques during study  
   b. Money Man
       1. Job Master - increases the salary and reduces the amount of vitality used in the job
       2. 
       3. Financier - characters makes some extra money every week
       4. Collector - able to see the hidden abilities of items
   c. Ladies Man
  • Success Mode timeline
   a. key dates/events
   b. Study questions and answers
  • Story arcs
   a. Sarah
   b. Annie/Anabelle
   c. Becky
   d. Team captain/Toby/Alvin
   e. Dad
   f. Working
   g. Willy
   h. Dr. Goodjob
   i. Boy in park
  • Random events and outcomes of different fate cards
  • Character list/bios

Season Mode

  • Getting Started
   a. Team selection options
   b. Additional starting owner points from main shop
  • Owner Points
   a. How they are spent
       1. Points are lost every game to pay off player salaries.  The lower the team salary, the less points you lose.
       2. You can spend the points on practice items to further improve your players.
       3. If you wish to release a player to make room for another, you lose a designated amount of points.
       4. You can trade them like cash considerations to help acquire other players.         
   b. How they are earned
   c. Tips for managing owner points
  • Season Events
   a. Spring Training
   b. Opening Day
   c. Amateur Draft
   d. All-Star game
   e. Trade deadline
   f. Playoffs
   g. Contract Renewals
   h. Free Agents
  • Player Ratings/Skills
   a. Strategy for upgrading player abilities/skills
  • Practice
   a. auto vs. manual
   b. How to manage and track progress/experience
   c. Purchasing practice items
   d. Practice groups
   e. Special practice types available only in spring training or by purchasing the option
  • Gameplay (Playing vs. Simulating)
  • Amateur Draft
   a. How it works
   b. What you should expect (player development)
  • Contract Renewals
   a. How it works
   b. If you lose players to free agency
  • Free Agents
   a. How it works
   b. Registering Success Mode players
  • Trading Players
   a. Strategies for trades
   b. Trading re-signed players/free agents in the following season
  • Unlockables (Season Shop and Main Shop)
   a. Arrange team in season mode
   b. Starting owner points upgrades
   c. Pitcher and Batter forms

Player Rating/Ability Reference

  • Table of Skills, A-G level ratings, points needed for each level
  • Blue abilities (Pitchers)
  • Red abilities (Pitchers)
  • Green abilities (Pitchers)
  • Blue abilities (Position Players)
  • Green abilities (Position Players)
  • Red abilities (Position Players)
  • Purple abilities (Success Mode)
Personal tools