Frank Events 2008

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=Overview=
=Overview=
[[Frank 2008|Frank]]'s Events can be advanced by visiting [[Free Time 2008|Free Time]] locations with his icon. Some events may occur randomly.
[[Frank 2008|Frank]]'s Events can be advanced by visiting [[Free Time 2008|Free Time]] locations with his icon. Some events may occur randomly.
 +
 +
=Notes=
 +
*In the "Catch" and fifth event, pitchers will receive Breaking Ball points, while fielders will receive Technique points.
 +
*In the "Lower Body stretching", pitchers will receive Technique points, while fielders will receive Quickness points.
=Events=
=Events=
==1st Event: Work Out (Free Time)==
==1st Event: Work Out (Free Time)==
-
*Location: [[Lookout 2008]]
+
*Location: [[Lookout 2008|Lookout]]
*Chief meets [[Frank 2008|Frank]] as he's walking up to the [[Lookout 2008|Lookout]], his favorite training spot. He learns about 8roast ball, a special food made from octopus. Frank says he'll take Chief out for some when they have time. In the meantime, he suggests working out together.
*Chief meets [[Frank 2008|Frank]] as he's walking up to the [[Lookout 2008|Lookout]], his favorite training spot. He learns about 8roast ball, a special food made from octopus. Frank says he'll take Chief out for some when they have time. In the meantime, he suggests working out together.
*'''Work out Together''' Energy +3
*'''Work out Together''' Energy +3
-
**'''Catch''' - Vitality -30, Strength +16, (Pitchers) Breaking Ball +16 / (Fielders) ? +16, Chance of [[Throwing (Ability)|Throwing]] improving.
+
**'''Catch''' - Vitality -30, Strength +16, Breaking Ball/Technique +16, Chance of [[Throwing (Ability)|Throwing]] and/or [[Good Small Ball]] for fielders, or [[Release 4]] for pitchers
-
**'''Lower Body stretching''' - Vitality -35, Strength +21, Technique +16
+
**'''Lower Body stretching''' - Vitality -35, Strength +21, Quickness/Technique +16
-
**'''Upper Body''' - Vitality -35, Energy +3, Strength +21, Technique +16
+
**'''Upper Body''' - Vitality -35, Strength +21, Technique +16
*'''Take a walk and go home.''' - Chance of [[Poor Small Ball]]
*'''Take a walk and go home.''' - Chance of [[Poor Small Ball]]
==2nd Event: Coffee (Free Time)==
==2nd Event: Coffee (Free Time)==
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Frank says, "Yeah, let's forget about practicing today. Let's have a cup of coffee, relax, and take in the view."
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*Location: [[Lookout 2008|Lookout]]
-
Let's do it.  
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*Chief meets [[Frank 2008|Frank]] and offers to practice. [[Frank 2008|Frank]] then says no and asks if the chief wants to go for coffee.
-
Vitality+10
+
*'''Let's do it.''' - Vitality +10, Money -$5, Energy +4
-
Money -$5
+
*'''Are you treating?''' - Vitality + 10, Motivation +1, Energy +8, chance of [[Aggressive Stealer]] for fielders, or [[Good Pickoff]] for pitchers
-
Energy +3
+
 
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==3rd Event: Work Out... Again (Free Time)==
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*'''Work out Together''' Energy +3
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**'''Catch''' - Vitality -30, Strength +16, Breaking Ball/Technique +16, Chance of [[Throwing (Ability)|Throwing]] and or [[Good Small Ball]] for pitchers chance of [[Release 4]] ability
 +
**'''Lower Body stretching''' - Vitality -35, Strength +21, Quickness/Technique +16, Chance of [[Durability|Durability 4]]
 +
**'''Upper Body''' - Vitality -35, Strength +21, Technique +16, Chance of [[Consistency|Consistency 4]]
 +
*'''Take a walk and go home.''' - Chance of [[Poor Small Ball]]
 +
 
 +
==4th Event: Dream (Free Time)==
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*Location: [[Lookout 2008|Lookout]]
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*Chief meets [[Frank 2008|Frank]] and [[Frank 2008|Frank]] tells him about his dream.
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*Chance of [[Table Setter]]
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*Cures Insomnia
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==5th Event: Workout and Dream Again (Free Time)==
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*Location: [[Lookout 2008|Lookout]]
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*Chief meets [[Frank 2008|Frank]] and will work out again. (Vitality -50, Strength +33, Breaking Ball/Technique +33)
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*You then have two options:
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**'''Let's go home.'''
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**'''About that dream of yours...'''
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***[[Frank 2008|Frank]] tells him about his dream again and what he would do after he gets it.
 +
***Frank then takes you out for 8roast ball. (Vitality +20, Energy +8)
 +
 
 +
==6th Event: Frank is sick (Random)==
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*This event will randomly trigger near the beginning of Year 2.
 +
*Marvin freaks out at practice after hearing that Frank is sick, and the two of you along with Sittch travel to the Vicinage.
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*(It's actually Frank's sister who was sick.)
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*Vitality -10, Motivation -1, chance of (?)
 +
 
 +
==7th Event: Frank retires (Random)==
 +
*This event will randomly trigger during Year 2.
 +
*Chief sees Frank at the Lookout area again, and Frank explains that he had to quit the team to take care of his sister.
 +
*Motivation +1, Chance of Good Sense and/or [[Rally Hitter]]
 +
 
 +
[[Category:Success Mode 2008]]
[[Category:Free Time 2008]]
[[Category:Free Time 2008]]

Current revision as of 01:05, 13 September 2018

Contents

Overview

Frank's Events can be advanced by visiting Free Time locations with his icon. Some events may occur randomly.

Notes

  • In the "Catch" and fifth event, pitchers will receive Breaking Ball points, while fielders will receive Technique points.
  • In the "Lower Body stretching", pitchers will receive Technique points, while fielders will receive Quickness points.

Events

1st Event: Work Out (Free Time)

  • Location: Lookout
  • Chief meets Frank as he's walking up to the Lookout, his favorite training spot. He learns about 8roast ball, a special food made from octopus. Frank says he'll take Chief out for some when they have time. In the meantime, he suggests working out together.
  • Work out Together Energy +3
    • Catch - Vitality -30, Strength +16, Breaking Ball/Technique +16, Chance of Throwing and/or Good Small Ball for fielders, or Release 4 for pitchers
    • Lower Body stretching - Vitality -35, Strength +21, Quickness/Technique +16
    • Upper Body - Vitality -35, Strength +21, Technique +16
  • Take a walk and go home. - Chance of Poor Small Ball

2nd Event: Coffee (Free Time)

  • Location: Lookout
  • Chief meets Frank and offers to practice. Frank then says no and asks if the chief wants to go for coffee.
  • Let's do it. - Vitality +10, Money -$5, Energy +4
  • Are you treating? - Vitality + 10, Motivation +1, Energy +8, chance of Aggressive Stealer for fielders, or Good Pickoff for pitchers

3rd Event: Work Out... Again (Free Time)

  • Work out Together Energy +3
    • Catch - Vitality -30, Strength +16, Breaking Ball/Technique +16, Chance of Throwing and or Good Small Ball for pitchers chance of Release 4 ability
    • Lower Body stretching - Vitality -35, Strength +21, Quickness/Technique +16, Chance of Durability 4
    • Upper Body - Vitality -35, Strength +21, Technique +16, Chance of Consistency 4
  • Take a walk and go home. - Chance of Poor Small Ball

4th Event: Dream (Free Time)

5th Event: Workout and Dream Again (Free Time)

  • Location: Lookout
  • Chief meets Frank and will work out again. (Vitality -50, Strength +33, Breaking Ball/Technique +33)
  • You then have two options:
    • Let's go home.
    • About that dream of yours...
      • Frank tells him about his dream again and what he would do after he gets it.
      • Frank then takes you out for 8roast ball. (Vitality +20, Energy +8)

6th Event: Frank is sick (Random)

  • This event will randomly trigger near the beginning of Year 2.
  • Marvin freaks out at practice after hearing that Frank is sick, and the two of you along with Sittch travel to the Vicinage.
  • (It's actually Frank's sister who was sick.)
  • Vitality -10, Motivation -1, chance of (?)

7th Event: Frank retires (Random)

  • This event will randomly trigger during Year 2.
  • Chief sees Frank at the Lookout area again, and Frank explains that he had to quit the team to take care of his sister.
  • Motivation +1, Chance of Good Sense and/or Rally Hitter
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