Consistency

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<blockquote>
<blockquote>
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""''Not Streaky''""
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''Abilities do not decrease so much when condition is poor'' (4)/ ''Somewhat streaky'' (3)/ ''Abilities increase/decrease greatly in Good or Bad Condition'' (2)
</blockquote>
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===Description===
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=Ability Effect=
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The blue ability, '''Consistency''', gives a very vague explanation of "Not streaky", which to this author seems more like a batters ability than a fielders.  Consistency may mean one is not as prone to being good on one at-bat and bad at the next, but consistently one trait, whether it be bad or good.  In any case, consistency is a good value to obtain, even if one is consistently bad, at least you can rely on that.
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'''Consistency''' is a [[5-Scale Ability]] that determines the effect [[condition]] has on a player.
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The blue pitchers ability, '''Consistency''', also says "Not streaky", but in this case it's more understandable.  When a pitcher becomes predictable it's much easier to hit off of him, but one can be consistently changing his pitches. In the case of pitchers, you don't want them to be streaky as it's unpredictable how each pitch will come out, so becoming consistent is quite important to pitchers.
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Players with '''Consistency 4''' will be less prone to the negative effects of poor [[condition]]. For players with '''Consistency 2''', the effects of '''Bad''' [[condition]] will be more severe, while '''Good''' [[condition]] will give them better boosts. The 1st and 5th scales of '''Consistency''' do not exist.
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===Acquisition===
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*(Buy/Gamble) From Ability Boost screen
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*(Glove) [[Bison%27s_Shop|Aim Shot]], [[Bison%27s_Shop|Ace Stud]]
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*(Date) Sarah / Beach / Challenge
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*(Use) The Player I Loved (Photo) obtained by completing [[Sarah]]'s arc
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*(Random) Get Becky's phone number
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{| class="wikitable" style="text-align: center;"
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|+ Summary of Effects
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|-
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!Condition
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!style="color: red"|Consistency 2
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!Consistency 3
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!style="color: blue"|Consistency 4
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|-
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|style="color: #FF00FF"|Best
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| &uarr;&uarr;
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| &uarr;&uarr;
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| &uarr;&uarr;
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|-
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|style="color: red"|Good
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| &uarr;&uarr;
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| &uarr;
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| &uarr;
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|-
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|style="color: #CCCC77"|Normal
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| -
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| -
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| -
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|-
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|style="color: #0000AA"|Bad
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| &darr;&darr;
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| &darr;
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| -
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|-
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|style="color: purple"|Worst
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| &darr;&darr;
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| &darr;&darr;
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| &darr;
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|}
[[Category:Abilities]]
[[Category:Abilities]]

Current revision as of 02:33, 11 December 2008

Abilities do not decrease so much when condition is poor (4)/ Somewhat streaky (3)/ Abilities increase/decrease greatly in Good or Bad Condition (2)

Ability Effect

Consistency is a 5-Scale Ability that determines the effect condition has on a player.

Players with Consistency 4 will be less prone to the negative effects of poor condition. For players with Consistency 2, the effects of Bad condition will be more severe, while Good condition will give them better boosts. The 1st and 5th scales of Consistency do not exist.

Summary of Effects
Condition Consistency 2 Consistency 3 Consistency 4
Best ↑↑ ↑↑ ↑↑
Good ↑↑
Normal - - -
Bad ↓↓ -
Worst ↓↓ ↓↓
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