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What should the setting for this plot be?
Standard exp boosting for games, or none at all. Estimated Stats. 23%  23%  [ 5 ]
Bonuses for good results. Use edited pitcher/batter BP for stats. 77%  77%  [ 17 ]
Total votes : 22
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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Aug 12, 2011 3:36 pm 
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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Aug 12, 2011 10:08 pm 
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Final Results:

High School-6
Fictional College-5
Real College-0 (1 vote, but nothing to back it up.)

I'll be doing High Schools. Thanks for the input guys.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Aug 12, 2011 11:05 pm 
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I actually voted for college, but after thinking about it more, I'm glad high school won.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sat Aug 13, 2011 12:40 am 
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Powerprosfan31 wrote:
I actually voted for college, but after thinking about it more, I'm glad high school won.


Same here. Almost right after I voted, I thought about how it would work perfectly with there then being a "College Life" mode (as opposed to MLB Life).

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sat Aug 13, 2011 3:16 am 
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Glad to hear hear that everyone's satisfied with the way thing turned out.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Sep 02, 2011 6:27 pm 
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How should I go about getting game results for players?

A. Make up estimated guesses.
B. Take a player that's edited into Batting Practice and hit off of an appropriately edited pitcher.
C. Simulate a season game with the edited teams.

I'd like a bit of open discussion on this before I take the poll. So have at it!


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Sep 02, 2011 6:29 pm 
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B, but if you're short on time, A.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Sep 02, 2011 6:31 pm 
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FYI, I'll wait until I get a few opinions before I say my thoughts. Don't want to be tainting your opinions.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Sep 02, 2011 8:23 pm 
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Yeah, I think B is a good idea.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Sep 02, 2011 8:32 pm 
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B, that seems like the way to go.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Fri Sep 02, 2011 9:38 pm 
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I agree with dtigers, B, but if you can't do that, A

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sat Sep 03, 2011 8:02 am 
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B seems that it will produce the most accurate results, but I can't imagine the time it would take. C would be next closest, but someone could have a bad game/the game could make illogical substitutions.

I'd go B

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sat Sep 03, 2011 12:52 pm 
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Alright, I was thinking I would do B, unless you guys wanted me to lessen the importance of game stats, or not give any stat bonuses at all, then I could do A to save a little time. The only drawback with B, is that I don't think I'd be able to do more than about 20 players at a time, although I doubt that'll be much of an issue for the time being. There's something similar for pitcher's right? I'll have to to check it out sometime and make sure. I consider myself pretty consistently average with hitting, so I'm not too worried about that causing problems. Mainly figuring out how to do hitters first, since they're easier.

In case anyone was wondering, I won't be allowing reloading. It would just mess everything up and take too much time.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Tue Sep 06, 2011 6:58 pm 
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A. It's easier for everyone.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Wed Sep 07, 2011 12:16 am 
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New poll up. If there are any more questions, feel free to ask.


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