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 Post subject: 2018 Roster Update FORMULAS
PostPosted: Tue Oct 03, 2017 11:34 pm 
Power Pro Legend
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Location: Skaia
Favorite Team: Rangers
Console '07: Nintendo Wii
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Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
All of these formulas were derived from research based on FanGraphs leaderboards and countless hours of research done by myself and jag123jg. I’ve reworded most of the descriptions just ‘cuz it’s my thread but most of the core values stay the same — these are not hard and fast rules, and you can rate players however you want; this is just our recommendations for realistic updates. Additionally, it’s noted that minor adjustments can and should be made based on your personal judgment or things you’ve seen/heard. For example if a pitcher is known for his stingy control, but his BB/9 doubled in the past year, maybe adjust his control up so it’s more in line with his career stats. We’re going almost entirely off of 2017 stats for these updates, but it’s recommended that you at least look at the past 3 years worth of data to get a realistic understanding of where a player should stand.

For all of these, please note that we are using MLB stats only. For players with limited or no major league service time, we don’t have enough data to derive accurate formulas. All formulas were based on players with set minimums of 100 PA and 50 IP in the current season, which gave us pretty sizable samples to base our data off of.

Here we go y’all.

Pitcher Abilities

Top Speed — FanGraphs has moved their Pitch F/X data to the splits section, under “Pitch Type Splits”. Look at a player’s maximum velocity and round up to the nearest MPH. Note that most pitchers average well below their max velo (typically 3-4 mph, but sometimes more), and this is reflected in game especially in poor condition, so please make sure you get an accurate number here.

Control — Based on BB/9! The figures on the left is BB/9, on the right is the corresponding Control stat.

0.60 and below — 250
0.61 - 0.80 — 240
0.81 - 1.00 — 230
1.01 - 1.20 — 220
1.21 - 1.40 — 210
1.41 - 1.60 — 200
1.61 - 1.80 — 190
1.81 - 2.00 — 180
2.01 - 2.20 — 175
2.21 - 2.40 — 170
2.41 - 2.60 — 160
2.61 - 2.80 — 150
2.81 - 3.00 — 140
3.01 - 3.20 — 135
3.21 - 3.60 — 130
3.61 - 3.80 — 125
3.81 - 4.00 — 120
4.01 - 4.30 — 115
4.31 - 4.50 — 110
4.51 - 4.75 — 105
4.76 - 5.00 — 100
5.01 - 5.40 — 90
5.41 - 5.80 — 80
5.81 - 6.20 — 70
6.21 - 6.60 — 60
6.61 - 7.00 — 50
7.01 and above — 40

Stamina — For starting pitchers, use innings pitched per start (preferably from a season where they only started) to determine stamina. The formula is (26 x IP/S) for starters. For any relievers, generally stay in the following ranges:
Swing man — 80-120 (These are pitchers who both start and relieve regularly.)
Middle relief — 50-80 (Most will be in the 50-60 range.)
Closer/Setup — 30-50 (Most will be around 40.)

Pitches — Again, use FanGraphs’ pitch f/x data to find these. Some important notes are:

— For sliders, the difference between SLD, H-SLD, SLV, and V-SLD is often in the movement or the speed difference off the fastball, so be careful when looking at those.
— For curveballs, there are several types (CB, DCB, SCB, and KNCB); the data usually separates knuckle curves (KC) from other curves (CU), but be careful to give the pitcher the right type of curveball. (For example, Clayton Kershaw throws a drop curve, and A.J. Griffin throws a slow curve.)
— For sinkers, please use 2SFB or SIFB rather than the game default SNK or H-SNK. These should generally be left alone, though they could be used if a pitcher’s changeup has a lot of horizontal fade.
— If a pitcher throws a pitch a lot of the time, it may be a good idea to give them 2 of that pitch so this is reflected in the game. You can also use Power P/Brk Ball P (more on that later.)

I generally use batting average against based on Jag’s formulas (found below), though there’s a lot of subjectivity as well. 2SFBs generally are level 1, maybe 2, but 3s are very rare, as are level 7 pitches.

You could also use Pitch Value data, or movement data to get the corresponding level for each pitch.

BA against.........Breakingball level

.275+..........1
.250-.275.....2
.220-.250.....3
.180-.220.....4
.140-.180.....5
.100-.140.....6

Special Abilities

Blue Abilities

w/RISP 4 — The league average LOB% is around 74%. Give this ability to pitchers whose LOB% is above 80%.

VS LH Batter 4 — Give this to a pitcher when LHB average is about .030 lower than RHB average. (For example, a pitcher whose BAA is .220 for lefties, and .252 for righties)

Poise 4 — Give this to pitchers who are in the top 5-10 at their position, or who have a lot of red abilities to balance.

Fastball Life 4 — Give this to pitchers whose fastball (FA, FT, etc.) has a batting average against of .230 or lower.

Spin 4 — Give this to pitchers whose offspeed (SL, CU, CH, etc.) have at least ½ of pitches with a .230 batting average against or lower.

Release 4 — For pitchers whose CS% is over 30% or who allowed less than 10 SB in a season of 100+ IP. This doesn’t get given out a lot.

Recovery 4 — Literally every pitcher needs to have this. No question.

Groundball P — Give this to pitchers whose GB% is 50% or higher.

Safe Pitch — Give this to pitchers whose HR/9 is 0.65 or lower.

STR Finisher — Give this to closers whose save percentage is 90% or higher, and who had at least 20 saves in the season.

Dr. K — Give this to starting pitchers with a K/9 of 9.00 or above, and relievers with a K/9 of 11.00 or above.

GD Pickoff — This doesn’t get given out a lot. Pitchers with a good pickoff move, or who picked off 3+ players in a season.

GD Delivery — Pitchers who have a consistent arm motion

GD Reflexes — Pitchers with good fielding ability, or who field a lot of comebackers cleanly.

Lucky — Pitchers who won 15 or more games in back to back seasons. This doesn’t get given out much

Battler — Pitchers who show a lot of emotion on the mound, are known for emphatic celebrations (i.e. Fernando Rodney), etc.

Poker Face — Pitchers who rarely show emotion on the mound, or who rarely show fatigue (could be begging to stay in).

Intimidator — Give this to the top 10 or so pitchers (starters and closers) in the league. We have a list

Gyroball — ¯\_(ツ)_/¯ this doesn’t actually get used

Consistency 4 — If a pitcher is known for consistency, or is one of the top pitchers in the league.

Durability 4 — If a pitcher never gets injured, or never misses a start.

Green Abilities

Power P — When a pitcher mostly throws fastballs (including cutter), i.e. Jansen, Britton, Colon

Brk Ball P — When a pitcher mostly throws breaking balls, i.e. Dickey

GD Pace — Under “Pitch Info Plate Discipline”, give this to pitchers whose Pace is 22.0 seconds or below.

Red Abilities

w/RISP 2 — When a pitcher’s LOB% is 68% or below.

VS LH Batter 2 — Give this to a pitcher when LHB average is about .030 higher than RHB average. (For example, a pitcher whose BAA is .252 for lefties, and .220 for righties)

Poise 2 — For really bad pitchers, or someone with a lot of blue abilities to balance.

Fastball Life 2 — Give this to pitchers whose fastball (FA, FT, etc.) has a batting average against of .280 or lower.

Spin 2 — Give this to pitchers whose offspeed (SL, CU, CH, etc.) have at least ½ of pitches with a .280 batting average against or lower.

Release 2 — For pitchers whose CS% is below 25% or who allowed more than 13 SB in a season of 100+ IP. This doesn’t get given out a lot.

Recovery 2 — No

Flyball P — For pitchers whose GB% is 38% or below.

Fat Pitch — For pitchers whose HR/9 is 1.75 or above.

Choke Artist — Pitchers who consistently struggle in the second or third time through the order (more than usual), or closers who blow a lot of saves and/or were removed from the role

Slow Starter — Starters who struggle in the first or second inning.

Walk — Pitchers who walk a ton of hitters, don’t give this out much

Unlucky — Pitchers who lose a lot of games. This doesn’t get given out a lot

Hot Head — Pitchers who tend to get angry and yell at umpires, opposing players, etc.

Consistency 2 — Pitchers who generally alternate very good and very bad starts, or are streaky

Durability 2 — Pitchers who are constantly on the DL. Could be given to pitchers who have had Tommy John surgery, certainly if they’ve had it multiple times or had other injuries after coming back.

Shuuto Spin — Could be given to pitchers with an unreliable or exceptionally bad fastball

Sandbag — Pitchers who are known for losing focus, or whose WHIP is above 1.5

Hitter Abilities

Trajectory — Based on season HR total.

1 TRJ — 0-2 HR
2 TRJ — 3-19 HR
3 TRJ — 20-32 HR
4 TRJ — 33+ HR

Contact — Based on aar0nat0r’s formula.

.000~.169=1
.170~.184=2
.185~.199=3
.200~.214=4
.215~.229=5
.230~.244=6
.245~.259=7
.260~.274=8
.275~.289=9
.290~.304=10
.305~.319=11
.320~.334=12
.335~.349=13
.350~ .374=14
.375+ = 15

Power — Based on Jag’s formulas. I generally just use ISO, but HR% and AB/HR can be found in Baseball-Reference if you wanna get really in-depth.

Code:
HR%    AB/HR      ISO   Power 
>7.9%   <10.5   .350+   250+     
>7.5%   10.5-11 .335+   240     
>7%     11-11.5 .320+   230     
>6.5%   11.5-12 .305+   220       
>6%     12-13   .290+   210     
>5.75%  13-14   .275+   200     
>5.5%   14-15   .260+   190   
>5.25%  15-16   .245+   180   
>5%     16-18   .230+   170   
>4.75%  18-19   .220+   162     
>4.5%   19-20.5 .216+   154   
>4.25%  20.5-22 .210+   148     
>4%     22-23   .205+   143   
>3.75%  23-24.5 .200+   139     
>3.5%   24.5-26 .195+   135   
>3.25%  26-28   .190+   131     
>3%     28-30   .180+   127     
>2.75%  30-32   .168+   123   
>2.5%   32-35   .154+   120     
>2.25%  35-40   .144+   117   
>2%     40-45   .135+   114 
>1.5%   45-60   .130+   105   
>1.25%  60-75   .115+    95     
>1%     75-110  .100+    85   
>.6%   110-150  .085+    75 
>.4%   150-200  .070+    70


Run Speed — Based on the Statcast Sprint Speed leaderboard found here: https://baseballsavant.mlb.com/sprint_speed_leaderboard

15 SPD = 29.5 ft/sec or above
14 SPD = 29.1 - 29.4
13 SPD = 28.6 - 29.0
12 SPD = 28.0 - 28.5
11 SPD = 27.6 - 27.9
10 SPD = 27.3 - 27.5
9 SPD = 27.1 - 27.2
8 SPD = 26.7 - 27.0
7 SPD = 26.2 - 26.6
6 SPD = 25.9 - 26.1
5 SPD = 25.5 - 25.8
4 SPD = 25.0 - 25.4
3 SPD = 24.5 - 24.9
2 SPD = 24.0 - 24.4
1 SPD = 23.9 or below

Arm Strength — We have different formulas for catchers, infielders, and outfielders.

For Catchers — Use rSB (under fielding), added to 8, and adjust from there.
For Outfielders — Use rARM and ARM (averaged) and add to 8, and adjust from there.
For Infielders — Jag uses Fan Scouting Report, there really isn’t a good way to measure this so just eyeball it (positions help too, like a 3B will generally have a stronger arm than a 2B).

Fielding — Use an average of RngR and rPM added to 8. For catchers, just eyeball it or base on DRS numbers. You can also use UZR.

Error Resistance — Use ErrR added to 8. For catchers, roughly use the following stat: (GS / PB+E). So for example, if a catcher made 100 starts, and made 5 errors with 5 passed balls, they would have 10 E RES.

Special Abilities

Blue Abilities

Clutch Hit 4 — Batters whose Batting Average w/RISP is .030 higher than regular AVG, and have 70 or more RBI in a season.

Clutch Hit 5 — Batters whose Batting Average w/RISP is .060 higher than regular AVG, and have 90 or more RBI in a season.

VS Lefty 4 — Batters whose batting average vs. LHP is .050 higher than RHP

VS Lefty 5 — Batters whose batting average vs. LHP is .100 higher than RHP

Contact Hitter — Batters who are known for contact hitting, or have 190+ hits in a season.

Power Hitter — Batters who have 30-35 or more home runs in a season.

Spray Hitter — When a player hits to all fields.

Push Hitter — (Found in Batted Ball) When a player has 28% Oppo% or above.

Pull Hitter — When a player has 45% or higher Pull%.

Hot Hitter — For players who are among the top hitters in the league, or have a batting average of .300 or higher.

Tough Out — For players whose K% is 17.0% or lower.

GD Bunt — When a player is good at sacrifice bunting, or has bunted for a hit a few times.

Bunt Master — A player who is an exceptional bunter, who consistently sacrifices and bunts for hits.

GD Infield Htr — When a player has a lot of infield hits, or is notably fast

GRT Infield Htr — Given to players with exceptional speed.

GD B2B Hitter — When a player has a lot of multi-hit games.

Firstball Hitter — When a batter is known for hitting the first pitch, or has an AVG .085 higher on the first pitch than normal

Table Setter — When their batting average is .030 higher with nobody on than normal.

Bases Clearer — When a player has a lot of grand slams, or a .360+ average with bases loaded.

Walk-off Hitter — When a player has hit 2+ walk-offs in a season

Rally Hitter — Not really used

GD Pinch Hitter — Given to batters who excel at pinch-hitting, or have a high average (.300 or above)

Intimidator — One of the elite hitters in the league. We have a list (again)

Refined — Rarely used, but if a player is a legendary hitter like Ichiro with 2500 or more career hits, consider this

Stealing 4 — When a player has a wSB of 1.0 or higher.

Base Running 4 — When a player has a UBR of 1.5 or higher.

Throwing 4 — When a player rarely makes throwing errors

Durability 4 — When a player rarely gets injured, or plays all 162 games (@ rougned odor)

Consistency 4 — When a hitter is known for consistency, or is one of the elite hitters in the league

Gold Glover — Give this to Gold Glove winners from the past 3 seasons.

Barehand Catch — Given to mostly infielders, who are good at making barehand plays.

Spider Catch — Given to outfielders who are good at robbing home runs (usually 2 or more in a season)

Cannon Arm — Given to all outfielders with A arm strength or 10+ outfield assists in a season

Pivot Man — Infielders who excel at turning double plays; could also use rGDP (> 2.0) or DPR (> 1.0)

HD 1st Slide — Players who slide into first base head-first (Brett Gardner)

Tough Runner — Players who collide into the catcher. This is illegal now, but yanno…Anthony Rizzo

Breakup DP — Players who excel at sliding to break up double plays, or are good at “takeout” slides

Trash Talk — When a player is known to trash talk opponents, only affects catchers

GD Block — Not really given out, but when a catcher can be collided with and hang onto the ball

GD Catcher — Top 10 catcher in the league, or is known for handling pitching staff well, or being a good pitch-framer. I give this to any catcher above 5 framing runs on statcorner

GRT Catcher — Top 3 catcher in the league, or an exceptional game-caller or pitch-framer. I give this to any catcher above 10 framing runs on statcorner

Green Abilities

Patient Hitter — BB% of 10.5% or higher

Aggressive Hitter — BB% of 6.0% or lower

GD Eye — BB% of 13.0% or higher

Slugger — Players who hit a lot of home runs, or tend to swing for the fences. Definitely give this to anyone with 45+ home runs in a season

Slap Hitter — Players who rarely hit home runs or try for base hits

Aggressive STL — 25 or more steal attempts in a season

Cautious STL — Very few (maybe 2 or 3) steal attempts in a season

Aggressive RUN — Kinda subjective, when a player tries to take the extra base a lot

Aggressive FLD — When a fielder makes a lot of diving plays and highlight catches (running into the wall, HR robbery, etc.)

GD/PR Small Ball — Not given out a lot, but when a player is notable for bunting a lot or never bunting

Red Abilities

Clutch Hit 2 — Batters whose Batting Average w/RISP is .030 lower than regular AVG.

Clutch Hit 1 — Batters whose Batting Average w/RISP is .060 lower than regular AVG.

VS Lefty 2 — Batters whose batting average vs. LHP is .050 lower than RHP

VS Lefty 1 — Batters whose batting average vs. LHP is .100 lower than RHP

Timely Whiff — Given to batters with a K% of 25% or higher

Throwing 2 — When a player makes a lot of throwing errors; does not apply to catchers unless they have a ridiculous amount of them

Durability 2 — Gets injured a lot or has had major injuries more than once

Consistency 2 — Very streaky hitter, someone who’s been in major slumps and also major hitting streaks before

Stealing 2 — When a player has a wSB of -1.0 or lower.

Base Running 2 — When a player has a UBR of -2.0 or lower.

Error Prone — When a player has low E RES or makes a lot of errors

Other Specials

Star — When a player is very popular, or has made several All-Star teams. We have a list, again

Sparkplug — Rarely given out, maybe when a player is known to have a lot of influence on the team

GD Morale / PR Morale — Not given out a lot, when a player is notably liked/disliked by teammates.

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Last edited by AgentP on Sun Oct 29, 2017 12:28 pm, edited 5 times in total.

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Wed Oct 04, 2017 2:20 pm 
Power Pro Legend
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Joined: Mon Aug 01, 2011 8:29 pm
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Favorite Team: Rangers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
UPDATE 1: Speed formulas have been adjusted to account for the league average as 27.0 ft/sec.

_________________
yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Wed Oct 04, 2017 5:44 pm 
Ace
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Just a thought: would there be any way to incorporate launch angle into trajectory formula?

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Wed Oct 04, 2017 7:06 pm 
Power Pro Legend
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I think I did this once. What I found is it drastically changed how all stats were. We do have to find an average launch angle, but I did post something like this in jag's formula page.
Also this is ED44's quote on power and contact. It works a lot better for simulation!!!
Quote:
CON vs. expected batting average:

CON > Low - High
15 > .360 - .387
14 > .348 - .359
13 > .336 - .347
12 > .323 - .335
11 > .308 - .322
10 > .293 - .307
9 > .278 - .292
8 > .263 - .277
7 > .248 - .262
6 > .233 - .247
5 > .218 - .232
4 > .200 - .217

Notes about CON:
- The chart shows a neutral batter vs RHP only.
- Use vs Lefty 2-5 to account for splits vs LHP (-.070 // -.035 / .000 \ +.035 \\ +.070)
- If using real stats to adjust the CON ratings, subtract HR’s, bunt singles and other infield hits from expected avg. Those hits are generated by PWR, SPD, Gd Bunt and Gd IF HTR.
PWR vs expected HR rate:

PWR > HR
250 > 50
245 > 49
240 > 48
235 > 47
230 > 46
225 > 45
220 > 44
215 > 43
210 > 42
205 > 41
200 > 40
197 > 39
193 > 38
190 > 37
187 > 36
183 > 35
180 > 34
177 > 33
173 > 32
170 > 31
168 > 30
165 > 29
163 > 28
160 > 27
158 > 26
155 > 25
153 > 24
150 > 23
147 > 22
143 > 21
140 > 20
137 > 19
133 > 18
130 > 17
127 > 16
123 > 15
120 > 14
115 > 13
110 > 12
107 > 11
103 > 10
100 > 9
90 > 8
80 > 7
70 > 6
60 > 5
50 > 4

Notes about PWR:

- It’s been awhile since I did this, but I believe the chart shows a neutral batter simulated* w/ about 620 PA.
- Many, many, many factors outside of PWR impact expected HR rate, such as TRJ, CON, ballpark, batting stance, luck, and a number of different special abilities.
- *No doubt a batter with 140 PWR controlled by you or I could hit 100+ homers in a single season.


Alright after this I can show how this can be calculated like Eric Davis did:
viewtopic.php?f=11&t=6647&p=114980&hilit=ratings#p114980
He also used this on pitchers:
http://60ft6in.com/
It uses a formula that I made on averages being a 2. It uses how far it's movement is.
I can't find his formulas for fielding but more to come as always

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Wed Oct 04, 2017 7:19 pm 
Power Pro Legend
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also this is important to:

Some abilities might too powerful for realism. Refined is one example. Gd B2B HTR is another - a good hitter in the 4-hole will rack up RBI without it. Give him Gd B2B and Hack Wilson's RBI record is toast. I learned that lesson in my 80's league when a simulated Ken Griffey Jr. had 238 RBI one season.

Slap HTR isn't bad for keeping HR down on a light hitter, but regardless of his CON rating, he will probably bat .300+.

I know Tough Out makes it easier to foul off pitches when playing manually, which naturally increases the odds of receiving a good pitch later in the AB. Haven't figured out how it effects statistics when simulating, though.

Spray HTR is another ability that can really boost the CON rating-to-avg ratio. Push HTR does the same, but to a lesser extent, and Pull HTR can really damage a guy (in a good way) that doesn't have the power to yank a decent % of balls out of the yard.

Vs Lefty 1-5 is my favorite weapon for achieving league balance and leveling the playing field. If you know a batter's real life L/R splits, and you set his CON rating to match his success vs righties, Vs Lefty does a great job of bringing it all together. It would be great if you could set the Arrange teams to have separate lineups vs lefties and righties.

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Wed Oct 04, 2017 8:02 pm 
Power Pro Legend
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Also more to share on exit velocity and the like!
Exit Velocity average is 86 with some pitchers out.

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Thu Oct 05, 2017 12:50 pm 
Power Pro Legend
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aar0nat0r wrote:
Just a thought: would there be any way to incorporate launch angle into trajectory formula?


I've been hoping to do just that for a couple years, but MLB isn't making that data available right now in their Statcast leaderboards :/

CTRL scale should be up soon, just waiting on final approval from Jag

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Thu Oct 05, 2017 2:46 pm 
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I know it's on MLB somewhere and with every MLB profile.
http://m.mlb.com/statcast/leaderboard#a ... elo,r,2017
However it only shows like 50 so, that isn't great.
Average is like 12 or 13.

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Thu Oct 05, 2017 2:59 pm 
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Kungfupandacam wrote:
I know it's on MLB somewhere and with every MLB profile.
http://m.mlb.com/statcast/leaderboard#a ... elo,r,2017
However it only shows like 50 so, that isn't great.
Average is like 12 or 13.


Hmm, thanks for finding that! We can't really use it til there's a full data set to work with, but I can try doing some preliminary research into that at least

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Thu Oct 05, 2017 3:07 pm 
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They haven't done the averages on this year, but they usually wait til after the postseason and take those to the season average. It's weird though, guts like Murphy have a 17 avg Angle. It's mostly average guys with higher launch angles. Trout used to have onE of the lowest and still does. Jankowski has the lowest of -1 or something

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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Thu Oct 05, 2017 3:23 pm 
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Kungfupandacam wrote:
They haven't done the averages on this year, but they usually wait til after the postseason and take those to the season average. It's weird though, guts like Murphy have a 17 avg Angle. It's mostly average guys with higher launch angles. Trout used to have onE of the lowest and still does. Jankowski has the lowest of -1 or something


It looks like we could find the data for each player on their player page, and it's got the league average on there too (11.83 degrees), but I'm not sure how much we can do given the range of values (just in the leaderboard, we have Gallo at 23.0, and Yandy Diaz at 1.2).

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Thu Oct 05, 2017 3:54 pm 
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UPDATE 2: Control scale for pitchers is now up on the original post.

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Sun Oct 15, 2017 11:39 pm 
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UPDATE 3: Framing benchmarks for Good/Great Catcher have been established, and wording has been altered for clarity in some parts.

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Sat Oct 21, 2017 10:30 pm 
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UPDATE 4: Framing benchmarks have been flipped because I'm a dumbass and didn't put them in right the first time :/

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol)

NAPOLI FOR MVP

"All people are good for something. The important thing is finding what." - Tom

post count doesn't matter

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Roster Update FORMULAS
PostPosted: Tue Oct 24, 2017 10:44 pm 
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Gonna start updating the formulas on the spreadsheet I made a while back.

(https://docs.google.com/spreadsheets/d/ ... sp=sharing)

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