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What should the setting for this plot be?
Standard exp boosting for games, or none at all. Estimated Stats. 23%  23%  [ 5 ]
Bonuses for good results. Use edited pitcher/batter BP for stats. 77%  77%  [ 17 ]
Total votes : 22
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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 9:51 pm 
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
I have that done, you can work on a league name if you want to.

What I really need is help on naming equipment. I'm much too picky. If you can come up with glove, bat, cleat names that I like (that's the hard part...), that would be awesome.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:00 pm 
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For a bat: The Almighty Pow+12 Con-3 wood bat (as opposed to aluminum) That's all I've got.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:03 pm 
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
I've already got boosts and everything, I just need names. I did everything else first because I knew names would take forever.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:04 pm 
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Did you like the Almighty idea? How many teams in the league do we need? I think 8-10 would br fine.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:07 pm 
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I'm going with 6 for the district. There will be more teams, non-district teams, playoff teams, but I've already got those figured out. I'm just not letting you guys see them right now. It's no fun if you guys know everything.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:14 pm 
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Location: Michigan/Indiana/Kentucky
Favorite Team: Tigers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Bats:
X Factor
Aluminum EX
Bomber

Spikes:
Lightweights
Heavyweights

I like the X Factor, but I'm kind of iffy on the other ones. Just thought I'd throw them out there, though.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:19 pm 
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X Factor is okay, I'll use that for one of them for now. Same with Almighty. I still think I can do better...


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:20 pm 
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I've got a good idea for the town: Belle Glade Camp, Florida

78th poorest town in the U.S. poorest town I could find in Florida. It's not on the coast. It's located in Palm Beach County so probably the Palm Beach County Athletics Association. The PBCAA.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:21 pm 
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I suggest just sleeping on it. A lot of the time you just have to let idea come to you. For example, I just got an idea for my English narrative while working on my math homework.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:23 pm 
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Location: Hots'Ville, Mars
Favorite Team: Brewers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Maybe you could use champions? Like, "Champions Glove", or "Champions Bat".

Rockwell Academy Bruisers (power team)
1.Pebbles-2B(I like this name, maybe as the fastest guy or best contact, because he's not as big and brawny as the others)
2.Granite-CF
3.Limestone-C
4.Gravel-1B*
5.Sediment-LF
6.Igneous-3B
7.Metamorph-RF
8.Crystal-SS
9.Gem-P(I like that name for a P)

RP-Fossil(Maybe make him old or something)

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:25 pm 
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Favorite Team: Cubs
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Bats:
Wind Whistler
Blazing Glory
Ultimate Thunder

Spikes:
Turbo Spikes
Sonic Spikes/Mach Spikes
Lightspeed Spikes

Gloves:
Hunter's Net
Brick Wall
Black Hole

Tried to make them look like an evolutionary series. Weakest -> Middle -> Strongest. Probably only one from each will make the final cut at the most, but I thought it was a cool idea.

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:30 pm 
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detroittigers15 wrote:
I suggest just sleeping on it. A lot of the time you just have to let idea come to you. For example, I just got an idea for my English narrative while working on my math homework.


Well I've been sleeping on it for 3 weeks now... :P

But that's basically what I'm doing, I'm making a success player at the moment.

@paul

I'm just going to make the plot happen in an undisclosed location, like in '07 and '08. Thanks anyway for the suggestion.

Give me a minute zumi, I'll see how the equipment names are looking.

Fuzz, that looks great. Metamorph may change, but other than that, everything's good.


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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:31 pm 
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lanceberkman wrote:
Fuzz, that looks great. Metamorph may change, but other than that, everything's good.


May I suggest Stone?

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:31 pm 
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Favorite Japanese title: Don't Own
Shouldn't mach be stronger than lightspeed, since mach 2 is double the speed of light? Right?

I was running out of ideas. I had to look up rock vocab words. :lol:

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 Post subject: Re: NCAA Power Pros Development Thread
PostPosted: Sun Nov 27, 2011 10:36 pm 
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@lance: Okeydokey. Can you still go rich vs. poor themed? Please?

I'll go with the Successful League Athletics. I don't really like it. I'll come up with something else.

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