Power Pros Forum

A community-run forum for Power Pros
It is currently Sat Apr 20, 2024 5:46 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 9:30 am 
1st Base Coach
1st Base Coach
User avatar

Joined: Wed Jan 23, 2008 9:10 pm
Posts: 668
Location: Texas
Favorite Team: Cardinals
Console '07: Nintendo Wii
Console '08: Nintendo Wii
J-Gao wrote:
But doesn't all this forfeit getting abilities from equipment. You don't need any moneyman level to get it, but you need $$$. You can tell if it has an ability, and all are positive.


If you sell 2 Legends books during the game, that's $1100. If you go the normal work route, you'll have to work 7-8 times to make $1100. I think it would be tough to take this approach and not work at all, but if nothing else that's a very significant amount of working you wouldn't have to do. It definitely makes holding off on working until you can land the higher paying tutoring job easier.

_________________
http://www.inside-corner.com/mlbpp.html
Image


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 12:37 pm 
3rd Base Coach
3rd Base Coach
User avatar

Joined: Fri Jan 25, 2008 5:11 pm
Posts: 469
Location: Texas
Favorite Team: Astros
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
My usual method works and produces decent characters.

1. Study first three weeks
2. Rest Nov.
3. Study next two turns
4. Work job twice when it opens
5. Rest
7. Work one more time
6. Practice, Practice, Practice

This is modified somewhat by random events, but usually follows something similar.

This will get you enough money off the bat to buy Mind Training & Recovery necks, plus some left over money to use as needed for whatever. After that it is just a need thing. Since I don't go for max players I toss in a work and date every so often. I use those abilities from the date lines and equipment to make up for any experience I miss in the lost practice time. It works well and produces good players that don't cost a fortune to use in Season mode.

_________________
Lance Berkman is my hero. He makes me feel better about being out of shape.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 1:53 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue May 13, 2008 2:30 pm
Posts: 122
Location: Riverside, CA
Favorite Team: Angels
Console '07: Nintendo Wii
1. Study
2. Study (use yes/marvin card)
3. Practice
4. Practice (use yes card to get gambling ring)
5. Practice (vit recovered from event, use a practice that leaves you with some vit)
6. Practice (use no/marvin card)
7. Practice (use powerin)(get an event that gives $30+, may require a certain card)
8. Practice (use powerin)
9. Sleep.
10. Work (use challenge card) (use no/marvin card on shop keeper)
11. Practice (Buy Mind Training Neck / Recovery Neck, 1 "safety" powerin, reload for an event that can give you money or ability )

I currently am trying this build for my last pitcher, the idea is to only spend 1 turn the entire game on job, i imagine if you were a hardcore enough saver/loader, you could practice with 0 stam :roll: .

_________________
Baseball is wrong. Man with four balls, cannot walk.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 3:48 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Sat Jan 26, 2008 8:02 am
Posts: 312
Console '07: Nintendo Wii
Even I'm not that crazy....


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 4:25 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue May 13, 2008 1:27 pm
Posts: 53
Location: New York, NY
Favorite Team: Yankees
Console '07: Nintendo Wii
Console '08: Nintendo DS
rsoohoo wrote:
1. Study
2. Study (use yes/marvin card)
3. Practice
4. Practice (use yes card to get gambling ring)
5. Practice (vit recovered from event, use a practice that leaves you with some vit)
6. Practice (use no/marvin card)
7. Practice (use powerin)(get an event that gives $30+, may require a certain card)
8. Practice (use powerin)
9. Sleep.
10. Work (use challenge card) (use no/marvin card on shop keeper)
11. Practice (Buy Mind Training Neck / Recovery Neck, 1 "safety" powerin, reload for an event that can give you money or ability )

I currently am trying this build for my last pitcher, the idea is to only spend 1 turn the entire game on job, i imagine if you were a hardcore enough saver/loader, you could practice with 0 stam :roll: .


Which events are you using those cards in... I'm confused. :?:

Also, what's the earliest possible time to get the ring? Is it the lottery event?


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 4:29 pm 
1st Base Coach
1st Base Coach
User avatar

Joined: Wed Jan 23, 2008 9:10 pm
Posts: 668
Location: Texas
Favorite Team: Cardinals
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Earliest I've seen the gambling ring is November year 1 (room cleaning random event, play Yes card and get surprise bag).

_________________
http://www.inside-corner.com/mlbpp.html
Image


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 7:31 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Sat Jan 26, 2008 8:02 am
Posts: 312
Console '07: Nintendo Wii
Wyl wrote:
Earliest I've seen the gambling ring is November year 1 (room cleaning random event, play Yes card and get surprise bag).


I didn't realize you could get an RE in Nov of Yr1; I thought the earliest was Dec. I usually try to get the Shady Accessories RE on Wk 2, Feb, Yr1 (that's the earliest I've seen that RE). That event seems to have a little easier path to get a ring. You're not really losing out on anything by waiting a few turns because you're usually spending the first weeks studying.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 7:47 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue May 13, 2008 2:30 pm
Posts: 122
Location: Riverside, CA
Favorite Team: Angels
Console '07: Nintendo Wii
raath wrote:
rsoohoo wrote:
1. Study
2. Study (use yes/marvin card)
3. Practice
4. Practice (use yes card to get gambling ring)
5. Practice (vit recovered from event, use a practice that leaves you with some vit)
6. Practice (use no/marvin card)
7. Practice (use powerin)(get an event that gives $30+, may require a certain card)
8. Practice (use powerin)
9. Sleep.
10. Work (use challenge card) (use no/marvin card on shop keeper)
11. Practice (Buy Mind Training Neck / Recovery Neck, 1 "safety" powerin, reload for an event that can give you money or ability )

I currently am trying this build for my last pitcher, the idea is to only spend 1 turn the entire game on job, i imagine if you were a hardcore enough saver/loader, you could practice with 0 stam :roll: .


Which events are you using those cards in... I'm confused. :?:

Also, what's the earliest possible time to get the ring? Is it the lottery event?


2. Study (use yes/marvin card) for the meet becky event.
6. Practice (use no/marvin card) for the dad throws glove away event
10. Work (use challenge card at job to get $130) (use no/marvin card on shop keeper)

Need to save/load to make sure you draw these cards properly, if you're going for the dad event.

_________________
Baseball is wrong. Man with four balls, cannot walk.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 7:54 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue Jan 22, 2008 7:03 pm
Posts: 1212
Location: Field of Dreams
Favorite Team: Yankees
Console '07: Nintendo Wii
mrsims31 wrote:
I didn't realize you could get an RE in Nov of Yr1; I thought the earliest was Dec.

I think they meant the week following November, right before December.

_________________
"The breakfast of champions is not cereal, it's the opposition."
~Nick Seitz

"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out."
~George Brett

"We don't need refs, but I guess white guys need something to do. "
~Charles Barkley

""I know Koufax's weakness. He can't hit."
~Whitey Ford

SSBB FC - 3437-3779-6679


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 8:07 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue May 13, 2008 2:30 pm
Posts: 122
Location: Riverside, CA
Favorite Team: Angels
Console '07: Nintendo Wii
J-Gao wrote:
But doesn't all this forfeit getting abilities from equipment. You don't need any moneyman level to get it, but you need $$$. You can tell if it has an ability, and all are positive.


A way i've been using to get around this, is to get a shop sometime when your going to buy the glove, save on a day where it appears in the shop, sleep/study/whatever all the way to your next game, lose/win and see if you gained any experience on the glove. Then you can load and decide if you want to buy the glove or not.

_________________
Baseball is wrong. Man with four balls, cannot walk.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 8:27 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Sat Jan 26, 2008 8:02 am
Posts: 312
Console '07: Nintendo Wii
rsoohoo wrote:
J-Gao wrote:
But doesn't all this forfeit getting abilities from equipment. You don't need any moneyman level to get it, but you need $$$. You can tell if it has an ability, and all are positive.


A way i've been using to get around this, is to get a shop sometime when your going to buy the glove, save on a day where it appears in the shop, sleep/study/whatever all the way to your next game, lose/win and see if you gained any experience on the glove. Then you can load and decide if you want to buy the glove or not.


The drawback to this is that you're freezing the items in the shop and if you figure out the glove doesn't have any abilities you have continue playing until the shop comes back around for another chance at it. If you're "unlucky" enough, you might go through success mode witout ever finding any equipment with abilities.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 8:46 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue Jan 22, 2008 7:03 pm
Posts: 1212
Location: Field of Dreams
Favorite Team: Yankees
Console '07: Nintendo Wii
With at least level 3 Bkworm, I think the ??? Potential box will show up. I've tried Rsoohoo's strategy before, and, while it can work, is unbelievably annoying and time-consuming. You wouldn't save after getting the equipment, going straight into the game after practicing/resting.

_________________
"The breakfast of champions is not cereal, it's the opposition."
~Nick Seitz

"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out."
~George Brett

"We don't need refs, but I guess white guys need something to do. "
~Charles Barkley

""I know Koufax's weakness. He can't hit."
~Whitey Ford

SSBB FC - 3437-3779-6679


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 9:02 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue May 13, 2008 2:30 pm
Posts: 122
Location: Riverside, CA
Favorite Team: Angels
Console '07: Nintendo Wii
Yeah, if you manage to get a shop very close to a game, you can just buy the glove you want, hope it has the ability while winning the game, and if it doesn't load and repeat. And yes, the more time you're willing to spend saving loading (and planning a sound strategy) the more likely your character will be maxed.

The reloads/saves that get really annoying are the ones where you're trying to do a practice with little stam (30-40% chance of failure), and at the same turn need a random event, and even then, need a certain chance card.

_________________
Baseball is wrong. Man with four balls, cannot walk.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Tue May 20, 2008 10:04 pm 
Head Coach
Head Coach
User avatar

Joined: Thu Jan 24, 2008 1:43 am
Posts: 891
Location: Dodger Stadium
Favorite Team: Dodgers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
You can "not" freeze the items in the shop by saving when you notice the shop exists for that turn, but before opening the shop interface. It's doable.

_________________
Max D. Sterling
Global Moderator
mostly retired PowerPros player

Report Spammers to me or Darkshade via Private Message.


Top
 Profile  
 
 Post subject: Re: Post your 'builds'
PostPosted: Wed May 21, 2008 1:14 pm 
1st Base Coach
1st Base Coach
User avatar

Joined: Wed Jan 23, 2008 9:10 pm
Posts: 668
Location: Texas
Favorite Team: Cardinals
Console '07: Nintendo Wii
Console '08: Nintendo Wii
J-Gao wrote:
mrsims31 wrote:
I didn't realize you could get an RE in Nov of Yr1; I thought the earliest was Dec.

I think they meant the week following November, right before December.


Yeah, I was going from memory - basically the first shot you get at a non-fixed event.

_________________
http://www.inside-corner.com/mlbpp.html
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group