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 Post subject: James Paxton, SP (Wii)
PostPosted: Fri Jul 03, 2015 10:02 pm 
Power Pro Legend
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Joined: Sun Aug 07, 2011 4:12 am
Posts: 4630
Location: NJ
Favorite Team: Phillies
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: (Vita) Jikkyou Powerful Pro Yakyuu 2012
*reserved for final*

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 Post subject: Re: James Paxton, SP (Wii)
PostPosted: Fri Jul 03, 2015 10:03 pm 
Power Pro Legend
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Joined: Sun Aug 07, 2011 4:12 am
Posts: 4630
Location: NJ
Favorite Team: Phillies
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: (Vita) Jikkyou Powerful Pro Yakyuu 2012
Nothing from ED44 or rob about Paxton.

Looks as though he's got a FB, CB, CHG, and rarely-used CUT (Fangraphs).
55% groundball rate on 4SFB in 2014
Tops out at 98 MPH, goes from 87-97 with inconsistency
Curve is best pitch, slowly trusting change, cutter is new
Control is achilles' heel
A homeless man's Kershaw

Quote:
On his best days, Paxton can blow through any lineup with a mid-90s heat, a big-breaking curve, and a decent cutter and change to give the hitters a different look. On his worst days, his velocity sags, he lacks command and leaves his pitches too high in the strike zone, and he gets hit hard. Why the variance? Paxton has a big over-the-top delivery and he has trouble keeping it consistent.
Quote:
A lot of the command troubles likely stem from his complex mechanics, which aren’t the cleanest or most consistent and include a backside dip as his hands break to come to the plate. The stuff includes a fastball that he can run up to 96 routinely and higher at times – like in his debut, when he topped out at 99.03 MPH. He holds that velocity late into games, too, often showing increasing velocity as games go along, and the lefty gets good downhill plane on the pitch, using his frame and long limbs to his advantage, pitching even taller than his 6-foot-4 frame. He compliments the plus fastball with a curve that is plus at times, a developing cutter, and a fringe-average changeup that he uses more as an infrequent show pitch than as a true part of his repertoire.
Quote:
“His mid-nineties stuff and sick breaking ball hasn’t yet translated to many overpowering performances…,” which echoes the idea that he may not always use his nasty stuff effectively.

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 Post subject: Re: James Paxton, SP (Wii)
PostPosted: Sat Jul 04, 2015 3:44 am 
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Joined: Mon Jan 05, 2009 7:21 pm
Posts: 1223
Location: Australia
Favorite Team: Orioles
Console '07: Sony PS2
Console '08: Sony PS2
This is what I had Phillies; (top speed, control, stamina, pitches, abilities)

James Paxton 100 132 140 2SFB 1 Cutter 2 CHG 2 KNCB 5 Spin 4, FB Life 2, consistency 2, GB Pitcher, Release 2, vs LH Hitter 1, W/RISP 4


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 Post subject: Re: James Paxton, SP (Wii)
PostPosted: Sat Jul 04, 2015 10:51 am 
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Joined: Sun Aug 07, 2011 4:12 am
Posts: 4630
Location: NJ
Favorite Team: Phillies
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: (Vita) Jikkyou Powerful Pro Yakyuu 2012
Thanks rob, that should be enough to get me going. Sorry if I didn't see your creation of him before, it didn't come up in the search bar.

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 Post subject: Re: James Paxton, SP (Wii)
PostPosted: Wed Jul 08, 2015 6:41 pm 
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Joined: Wed Apr 22, 2015 5:48 pm
Posts: 1011
Favorite Team: Rangers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
This is the only guy I'm missing from the Mariners. With Paxton done, I'll have 23 teams done.

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